Added keybinding for reloading songs on SSM, and lua function for doing it from lua. Added NeverCacheList preference for WIP groups that should never be cached. Rewrote TimingData::CopyRange in preparation for using it to copy/paste timing data from the selected area in edit mode.
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@@ -17,8 +17,10 @@
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#include "Sprite.h"
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#include "RageFileManager.h"
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#include "RageSurface.h"
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#include "RageTextureManager.h"
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#include "NoteDataUtil.h"
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#include "SongUtil.h"
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#include "SongManager.h"
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#include "StepsUtil.h"
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#include "Foreach.h"
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#include "BackgroundUtil.h"
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@@ -455,6 +457,28 @@ bool Song::ReloadFromSongDir( RString sDir )
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}
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AddAutoGenNotes();
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// Reload any images associated with the song. -Kyz
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vector<RString> to_reload;
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to_reload.reserve(7);
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to_reload.push_back(m_sBannerFile);
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to_reload.push_back(m_sJacketFile);
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to_reload.push_back(m_sCDFile);
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to_reload.push_back(m_sDiscFile);
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to_reload.push_back(m_sBackgroundFile);
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to_reload.push_back(m_sCDTitleFile);
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to_reload.push_back(m_sPreviewVidFile);
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for(vector<RString>::iterator file= to_reload.begin(); file != to_reload.end(); ++file)
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{
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RageTextureID id(*file);
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if(TEXTUREMAN->IsTextureRegistered(id))
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{
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RageTexture* tex= TEXTUREMAN->LoadTexture(id);
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if(tex)
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{
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tex->Reload();
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}
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}
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}
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return true;
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}
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@@ -1224,6 +1248,10 @@ bool Song::SaveToJsonFile( RString sPath )
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bool Song::SaveToCacheFile()
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{
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if(SONGMAN->IsGroupNeverCached(m_sGroupName))
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{
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return true;
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}
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SONGINDEX->AddCacheIndex(m_sSongDir, GetHashForDirectory(m_sSongDir));
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const RString sPath = GetCacheFilePath();
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return SaveToSSCFile(sPath, true);
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