Transition away from Screen(sName).
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@@ -2,12 +2,7 @@
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#include "ScreenGameplayNormal.h"
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REGISTER_SCREEN_CLASS( ScreenGameplayNormal );
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ScreenGameplayNormal::ScreenGameplayNormal( CString sName ) : ScreenGameplay(sName)
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{
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}
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REGISTER_SCREEN_CLASS_NEW( ScreenGameplayNormal );
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void ScreenGameplayNormal::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
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{
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