Transition away from Screen(sName).
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@@ -3,12 +3,7 @@
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#include "GameState.h"
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REGISTER_SCREEN_CLASS( ScreenGameplayMultiplayer );
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ScreenGameplayMultiplayer::ScreenGameplayMultiplayer( CString sName ) : ScreenGameplay(sName)
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{
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}
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REGISTER_SCREEN_CLASS_NEW( ScreenGameplayMultiplayer );
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void ScreenGameplayMultiplayer::Init()
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{
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