some more s/GetSize/size/ and other minor STLisms

This commit is contained in:
Glenn Maynard
2002-10-31 02:46:42 +00:00
parent d770105b2f
commit 2b16872bd5
5 changed files with 113 additions and 111 deletions
+11 -10
View File
@@ -51,10 +51,11 @@ ScreenSelectStyle::ScreenSelectStyle()
GAMESTATE->m_bPlayersCanJoin = true;
GAMEMAN->GetGameplayStylesForGame( GAMESTATE->m_CurGame, m_aPossibleStyles );
ASSERT( m_aPossibleStyles.GetSize() > 0 ); // every game should have at least one Style, or else why have the Game? :-)
ASSERT( !m_aPossibleStyles.empty() ); // every game should have at least one Style, or else why have the Game? :-)
m_iSelection = 0;
for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
unsigned i;
for( i=0; i<m_aPossibleStyles.size(); i++ )
{
m_sprIcon[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style icons %s",GAMESTATE->GetCurrentGameDef()->m_szName) ) );
m_sprIcon[i].StopAnimating();
@@ -80,7 +81,7 @@ ScreenSelectStyle::ScreenSelectStyle()
const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle( m_aPossibleStyles[m_iSelection] );
// Load dummy Sprites
for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
for( i=0; i<m_aPossibleStyles.size(); i++ )
{
m_sprDummyPreview[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style preview %s %s",pGameDef->m_szName,pStyleDef->m_szName)) );
m_sprDummyInfo[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style info %s %s",pGameDef->m_szName,pStyleDef->m_szName)) );
@@ -217,7 +218,7 @@ void ScreenSelectStyle::MenuRight( PlayerNumber pn )
{
// search for a style to the right of the current selection that is enabled
int iSwitchToStyleIndex = -1; // -1 means none found
for( int i=m_iSelection+1; i<m_aPossibleStyles.GetSize(); i++ )
for( unsigned i=m_iSelection+1; i<m_aPossibleStyles.size(); i++ )
{
if( IsEnabled(i) )
{
@@ -281,8 +282,8 @@ void ScreenSelectStyle::MenuBack( PlayerNumber pn )
void ScreenSelectStyle::TweenOnScreen()
{
for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
m_sprIcon[i].FadeOn( (m_aPossibleStyles.GetSize()-i)*0.05f, "Left Accelerate", MENU_ELEMENTS_TWEEN_TIME );
for( unsigned i=0; i<m_aPossibleStyles.size(); i++ )
m_sprIcon[i].FadeOn( (m_aPossibleStyles.size()-i)*0.05f, "Left Accelerate", MENU_ELEMENTS_TWEEN_TIME );
m_sprExplanation.FadeOn( 0, "Right Accelerate", MENU_ELEMENTS_TWEEN_TIME );
@@ -291,7 +292,7 @@ void ScreenSelectStyle::TweenOnScreen()
void ScreenSelectStyle::TweenOffScreen()
{
for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
for( unsigned i=0; i<m_aPossibleStyles.size(); i++ )
m_sprIcon[i].FadeOff( 0, "FoldY", MENU_ELEMENTS_TWEEN_TIME );
m_sprExplanation.FadeOff( 0, "FoldY", MENU_ELEMENTS_TWEEN_TIME );
@@ -322,10 +323,10 @@ bool ScreenSelectStyle::IsEnabled( int iStyleIndex )
void ScreenSelectStyle::UpdateEnabledDisabled()
{
int i;
unsigned i;
/* XXX: If a player joins during the tween-in, this diffuse change
* will be undone by the tween. Hmm. */
for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
for( i=0; i<m_aPossibleStyles.size(); i++ )
{
if( IsEnabled(i) )
m_sprIcon[i].SetDiffuse( RageColor(1,1,1,1) );
@@ -337,7 +338,7 @@ void ScreenSelectStyle::UpdateEnabledDisabled()
BeforeChange();
int iSwitchToStyleIndex = -1; // -1 means none found
for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
for( i=0; i<m_aPossibleStyles.size(); i++ )
{
if( IsEnabled(i) )
{