BeginScreen later, so OnCommand can affect things started yb m_MusicWheel.BeginScreen
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@@ -188,7 +188,6 @@ void ScreenSelectMusic::Init()
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void ScreenSelectMusic::BeginScreen()
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{
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ScreenWithMenuElements::BeginScreen();
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OPTIONS_MENU_AVAILABLE.Load( m_sName, "OptionsMenuAvailable" );
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m_MusicWheel.BeginScreen();
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@@ -202,6 +201,8 @@ void ScreenSelectMusic::BeginScreen()
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AfterMusicChange();
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SOUND->PlayOnceFromAnnouncer( "select music intro" );
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ScreenWithMenuElements::BeginScreen();
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}
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ScreenSelectMusic::~ScreenSelectMusic()
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