GetHighScoreForDifficulty -> GetHighGradeForDifficulty.
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@@ -307,9 +307,8 @@ void MusicWheelItem::RefreshGrades()
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if( PROFILEMAN->IsPersistentProfile(p) )
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ps = (ProfileSlot)p;
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HighScore hs;
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PROFILEMAN->GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyle(), ps, dc, hs );
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m_pGradeDisplay[p]->SetGrade( p, hs.GetGrade() );
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Grade g = PROFILEMAN->GetHighGradeForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyle(), ps, dc );
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m_pGradeDisplay[p]->SetGrade( p, g );
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}
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}
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