don't call Init from LoadMenu; split out SetOKMessage, SetCancelMessage to allow reusing screen without using LoadMenu (which is cheap but not free)

This commit is contained in:
Glenn Maynard
2005-07-19 21:39:25 +00:00
parent 798c100457
commit 2aecc20155
2 changed files with 8 additions and 7 deletions
+4 -1
View File
@@ -79,9 +79,12 @@ public:
static void MiniMenu( MenuDef* pDef, ScreenMessage smSendOnOK, ScreenMessage smSendOnCancel = SM_None, float fX = 0, float fY = 0 );
ScreenMiniMenu( CString sScreenClass );
void LoadMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
void LoadMenu( const MenuDef* pDef );
void HandleScreenMessage( const ScreenMessage SM );
void SetOKMessage( ScreenMessage SM_SendOnOK ) { m_SMSendOnOK = SM_SendOnOK; }
void SetCancelMessage( ScreenMessage SM_SendOnCancel ) { m_SMSendOnCancel = SM_SendOnCancel; }
protected:
virtual void OnChange( PlayerNumber pn );
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );