don't call Init from LoadMenu; split out SetOKMessage, SetCancelMessage to allow reusing screen without using LoadMenu (which is cheap but not free)
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@@ -79,9 +79,12 @@ public:
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static void MiniMenu( MenuDef* pDef, ScreenMessage smSendOnOK, ScreenMessage smSendOnCancel = SM_None, float fX = 0, float fY = 0 );
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ScreenMiniMenu( CString sScreenClass );
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void LoadMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
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void LoadMenu( const MenuDef* pDef );
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void HandleScreenMessage( const ScreenMessage SM );
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void SetOKMessage( ScreenMessage SM_SendOnOK ) { m_SMSendOnOK = SM_SendOnOK; }
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void SetCancelMessage( ScreenMessage SM_SendOnCancel ) { m_SMSendOnCancel = SM_SendOnCancel; }
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protected:
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virtual void OnChange( PlayerNumber pn );
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virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
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