Mostly 64 - 32 float warning fixes.
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@@ -60,6 +60,8 @@ static ThemeMetric<float> MINI_PERCENT_BASE( "ArrowEffects", "MiniPercentBase" )
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static ThemeMetric<float> MINI_PERCENT_GATE( "ArrowEffects", "MiniPercentGate" );
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static ThemeMetric<bool> DIZZY_HOLD_HEADS( "ArrowEffects", "DizzyHoldHeads" );
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float ArrowGetPercentVisible( const PlayerState* pPlayerState, float fYPosWithoutReverse );
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static float GetNoteFieldHeight( const PlayerState* pPlayerState )
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{
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return SCREEN_HEIGHT + fabsf(pPlayerState->m_PlayerOptions.GetCurrent().m_fPerspectiveTilt)*200;
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@@ -236,7 +238,10 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
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if( bShowEffects )
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fBeatsUntilStep = pCurSteps->m_Timing.GetDisplayedBeat(fNoteBeat) - pCurSteps->m_Timing.GetDisplayedBeat(fSongBeat);
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float fYOffsetBeatSpacing = fBeatsUntilStep;
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float fSpeedMultiplier = bShowEffects ? pCurSteps->m_Timing.GetDisplayedSpeedPercent( position.m_fSongBeatVisible, position.m_fMusicSecondsVisible ) : 1.0;
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float fSpeedMultiplier = bShowEffects ?
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pCurSteps->m_Timing.GetDisplayedSpeedPercent(
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position.m_fSongBeatVisible,
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position.m_fMusicSecondsVisible ) : 1.0f;
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fYOffset += fSpeedMultiplier * fYOffsetBeatSpacing * (1-pPlayerState->m_PlayerOptions.GetCurrent().m_fTimeSpacing);
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}
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