Mostly 64 - 32 float warning fixes.
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+3
-3
@@ -105,9 +105,9 @@ void Actor::InitState()
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#endif
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m_fSecsIntoEffect = 0;
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m_fEffectDelta = 0;
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m_fEffectRampUp = 0.5;
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m_fEffectRampUp = 0.5f;
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m_fEffectHoldAtHalf = 0;
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m_fEffectRampDown = 0.5;
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m_fEffectRampDown = 0.5f;
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m_fEffectHoldAtZero = 0;
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m_fEffectOffset = 0;
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m_EffectClock = CLOCK_TIMER;
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@@ -118,7 +118,7 @@ void Actor::InitState()
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m_bVisible = true;
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m_fShadowLengthX = 0;
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m_fShadowLengthY = 0;
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m_ShadowColor = RageColor(0,0,0,0.5);
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m_ShadowColor = RageColor(0,0,0,0.5f);
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m_bIsAnimating = true;
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m_fHibernateSecondsLeft = 0;
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m_iDrawOrder = 0;
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