From 2ab500aa7576e4cdaad429f5293577548b06b688 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 6 Jan 2007 21:28:55 +0000 Subject: [PATCH] remove param --- stepmania/src/NoteDisplay.cpp | 7 +++---- stepmania/src/NoteDisplay.h | 2 +- stepmania/src/NoteField.cpp | 2 +- 3 files changed, 5 insertions(+), 6 deletions(-) diff --git a/stepmania/src/NoteDisplay.cpp b/stepmania/src/NoteDisplay.cpp index a24b141c2a..56b362b542 100644 --- a/stepmania/src/NoteDisplay.cpp +++ b/stepmania/src/NoteDisplay.cpp @@ -607,7 +607,7 @@ void NoteDisplay::DrawHoldHeadTail( const TapNote& tn, Actor* pActor, NotePart p } void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeingHeld, const HoldNoteResult &Result, bool bIsAddition, float fPercentFadeToFail, - bool bDrawGlowOnly, float fReverseOffsetPixels, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fDrawDistanceBeforeTargetsPixels2, float fFadeInPercentOfDrawFar ) + float fReverseOffsetPixels, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fDrawDistanceBeforeTargetsPixels2, float fFadeInPercentOfDrawFar ) { int iEndRow = iRow + tn.iDuration; @@ -660,9 +660,8 @@ void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeing DrawHoldHeadTail( tn, pActor, NotePart_HoldTail, iCol, fBeat, bFlipHeadAndTail ? fYHead : fYTail, bIsAddition, fPercentFadeToFail, fColorScale, cache->m_bHoldTailUseLighting, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); } - DrawHoldBody( tn, iCol, fBeat, bIsBeingHeld, fYHead, fYTail, bIsAddition, fPercentFadeToFail, fColorScale, bDrawGlowOnly, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); - if( !bDrawGlowOnly ) - DrawHoldBody( tn, iCol, fBeat, bIsBeingHeld, fYHead, fYTail, bIsAddition, fPercentFadeToFail, fColorScale, true, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); + DrawHoldBody( tn, iCol, fBeat, bIsBeingHeld, fYHead, fYTail, bIsAddition, fPercentFadeToFail, fColorScale, false, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); + DrawHoldBody( tn, iCol, fBeat, bIsBeingHeld, fYHead, fYTail, bIsAddition, fPercentFadeToFail, fColorScale, true, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); /* These set the texture mode themselves. */ if( cache->m_bHoldTailIsAboveWavyParts ) diff --git a/stepmania/src/NoteDisplay.h b/stepmania/src/NoteDisplay.h index 461c4123a6..4157c111aa 100644 --- a/stepmania/src/NoteDisplay.h +++ b/stepmania/src/NoteDisplay.h @@ -80,7 +80,7 @@ public: void DrawTap( const TapNote& tn, int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar ); void DrawHold( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, const HoldNoteResult &Result, - bool bIsAddition, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, + bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fDrawDistanceBeforeTargetsPixels2, float fFadeInPercentOfDrawFar ); bool DrawHoldHeadForTapsOnSameRow() const; diff --git a/stepmania/src/NoteField.cpp b/stepmania/src/NoteField.cpp index c188caeaf7..fa5415e29a 100644 --- a/stepmania/src/NoteField.cpp +++ b/stepmania/src/NoteField.cpp @@ -798,7 +798,7 @@ void NoteField::DrawPrimitives() NoteDisplayCols *displayCols = tn.pn == PLAYER_INVALID ? m_pCurDisplay : m_pDisplays[tn.pn]; displayCols->display[c].DrawHold( tn, c, iStartRow, bIsHoldingNote, Result, bUseAdditionColoring, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, - false, m_fYReverseOffsetPixels, (float) iDrawDistanceAfterTargetsPixels, (float) iDrawDistanceBeforeTargetsPixels, iDrawDistanceBeforeTargetsPixels, FADE_BEFORE_TARGETS_PERCENT ); + m_fYReverseOffsetPixels, (float) iDrawDistanceAfterTargetsPixels, (float) iDrawDistanceBeforeTargetsPixels, iDrawDistanceBeforeTargetsPixels, FADE_BEFORE_TARGETS_PERCENT ); } }