fix eating keys
This commit is contained in:
@@ -301,14 +301,14 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
|
||||
g_bIsDisplayed = false;
|
||||
}
|
||||
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return true; /* eat the input but do nothing */
|
||||
|
||||
FOREACH_DebugLine( i )
|
||||
{
|
||||
if( (g_bIsDisplayed && DeviceI == g_Mappings.debugButton[i]) ||
|
||||
(IsGameplay() && DeviceI == g_Mappings.gameplayButton[i]) )
|
||||
{
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return true; /* eat the input but do nothing */
|
||||
|
||||
BitmapText &txt1 = m_textButton[i];
|
||||
txt1.FinishTweening();
|
||||
float fZoom = txt1.GetZoom();
|
||||
|
||||
Reference in New Issue
Block a user