diff --git a/stepmania/src/GhostArrow.cpp b/stepmania/src/GhostArrow.cpp index 1392ceb4e5..da3bee2606 100644 --- a/stepmania/src/GhostArrow.cpp +++ b/stepmania/src/GhostArrow.cpp @@ -26,13 +26,13 @@ GhostArrow::GhostArrow() } } -void GhostArrow::Load( CString sNoteSkin, CString sButton, CString sElement, bool bLoadJustOne ) +void GhostArrow::Load( CString sNoteSkin, CString sButton, CString sElement ) { for( int i=0; iGetPathToFromNoteSkinAndButton(sNoteSkin, sButton, sFullElement, true); // optional diff --git a/stepmania/src/GhostArrow.h b/stepmania/src/GhostArrow.h index accd03e8a2..6a10e42882 100644 --- a/stepmania/src/GhostArrow.h +++ b/stepmania/src/GhostArrow.h @@ -22,7 +22,7 @@ class GhostArrow : public ActorFrame public: GhostArrow(); - void Load( CString sNoteSkin, CString sButton, CString sFile, bool bLoadJustOne ); + void Load( CString sNoteSkin, CString sButton, CString sFile ); virtual void Init( PlayerNumber pn ); virtual void Update( float fDeltaTime ); diff --git a/stepmania/src/GhostArrowRow.cpp b/stepmania/src/GhostArrowRow.cpp index 3239348605..8c65235a7e 100644 --- a/stepmania/src/GhostArrowRow.cpp +++ b/stepmania/src/GhostArrowRow.cpp @@ -50,8 +50,8 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs m_GhostBright[c].Init( pn ); //m_HoldGhost[c].Init( pn ); - m_GhostDim[c].Load( NoteSkin, Button, "tap explosion dim", false); - m_GhostBright[c].Load( NoteSkin, Button, "tap explosion bright", false ); + m_GhostDim[c].Load( NoteSkin, Button, "tap explosion dim" ); + m_GhostBright[c].Load( NoteSkin, Button, "tap explosion bright" ); m_HoldGhost[c].Load( NoteSkin, Button, "hold explosion" ); } }