disable difficulty change for oni courses

This commit is contained in:
Andrew Wong
2003-07-30 12:52:31 +00:00
parent b5a11458f3
commit 2a793de751
+3
View File
@@ -262,11 +262,14 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) &&
!GAMESTATE->m_bDifficultCourses)
{
if (GAMESTATE->m_PlayMode != PLAY_MODE_ONI) // disable difficult courses on oni mode
{
m_soundChangeNotes.Play();
GAMESTATE->m_bDifficultCourses = true;
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
}
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler