SOUND->HandleSongTimer() in SM_GainFocus, not ctor
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@@ -79,9 +79,6 @@ static bool HaveAllCharAnimations()
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ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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{
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{
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/* We do this ourself. */
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SOUND->HandleSongTimer( false );
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m_iPerfects = 0;
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m_iPerfects = 0;
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m_iNumPerfects = NUM_PERFECTS;
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m_iNumPerfects = NUM_PERFECTS;
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@@ -295,6 +292,13 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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switch( SM )
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switch( SM )
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{
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{
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case SM_GainFocus:
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/* We do this ourself. */
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SOUND->HandleSongTimer( false );
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break;
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case SM_LoseFocus:
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SOUND->HandleSongTimer( true );
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break;
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case SM_GoToNextScreen:
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case SM_GoToNextScreen:
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GAMESTATE->Reset();
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GAMESTATE->Reset();
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break;
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break;
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