cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup replace checks for "cvs" with a call to StripCvs() m_Rows -> m_pRows broadcast on preferred group changes
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@@ -32,7 +32,7 @@ void ScreenSelectGroup::Init()
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{
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if( !PREFSMAN->m_bShowSelectGroup )
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{
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GAMESTATE->m_sPreferredSongGroup = GROUP_ALL_MUSIC;
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GAMESTATE->m_sPreferredSongGroup.Set( GROUP_ALL_MUSIC );
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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}
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@@ -172,7 +172,7 @@ void ScreenSelectGroup::AfterChange()
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if( sSelectedGroupName == "ALL MUSIC" )
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m_Banner.LoadAllMusic();
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else
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m_Banner.LoadFromGroup( sSelectedGroupName );
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m_Banner.LoadFromSongGroup( sSelectedGroupName );
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const int iNumSongs = m_MusicList.GetNumSongs();
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m_textNumber.SetText( ssprintf("%d", iNumSongs) );
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@@ -224,7 +224,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
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m_bChosen = true;
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GAMESTATE->m_pCurSong.Set( NULL );
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GAMESTATE->m_sPreferredSongGroup = (m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL_MUSIC : m_GroupList.GetSelectionName() );
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GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL_MUSIC : m_GroupList.GetSelectionName() );
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL_MUSIC )
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SOUND->PlayOnceFromAnnouncer( "select group comment all music" );
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