"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
This commit is contained in:
Chris Danford
2005-06-23 08:05:09 +00:00
parent f881b0bf4d
commit 2a6dcba6e8
33 changed files with 212 additions and 190 deletions
+3 -3
View File
@@ -32,7 +32,7 @@ void ScreenSelectGroup::Init()
{
if( !PREFSMAN->m_bShowSelectGroup )
{
GAMESTATE->m_sPreferredSongGroup = GROUP_ALL_MUSIC;
GAMESTATE->m_sPreferredSongGroup.Set( GROUP_ALL_MUSIC );
HandleScreenMessage( SM_GoToNextScreen );
return;
}
@@ -172,7 +172,7 @@ void ScreenSelectGroup::AfterChange()
if( sSelectedGroupName == "ALL MUSIC" )
m_Banner.LoadAllMusic();
else
m_Banner.LoadFromGroup( sSelectedGroupName );
m_Banner.LoadFromSongGroup( sSelectedGroupName );
const int iNumSongs = m_MusicList.GetNumSongs();
m_textNumber.SetText( ssprintf("%d", iNumSongs) );
@@ -224,7 +224,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
m_bChosen = true;
GAMESTATE->m_pCurSong.Set( NULL );
GAMESTATE->m_sPreferredSongGroup = (m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL_MUSIC : m_GroupList.GetSelectionName() );
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL_MUSIC : m_GroupList.GetSelectionName() );
if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL_MUSIC )
SOUND->PlayOnceFromAnnouncer( "select group comment all music" );