cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup replace checks for "cvs" with a call to StripCvs() m_Rows -> m_pRows broadcast on preferred group changes
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@@ -761,7 +761,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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for( map<CString,CString>::const_iterator i = m_SetEnv.begin(); i != m_SetEnv.end(); i++ )
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GAMESTATE->m_mapEnv[ i->first ] = i->second;
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if( !m_sSongGroup.empty() )
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GAMESTATE->m_sPreferredSongGroup = m_sSongGroup;
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GAMESTATE->m_sPreferredSongGroup.Set( m_sSongGroup );
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if( m_SortOrder != SORT_INVALID )
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GAMESTATE->m_PreferredSortOrder = m_SortOrder;
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if( m_iUnlockIndex != -1 )
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