change ScreenMapControllers warning to use strings instead

This commit is contained in:
AJ Kelly
2012-03-22 11:57:45 -05:00
parent f648df523a
commit 2a49c27cba
2 changed files with 4 additions and 2 deletions
@@ -9,13 +9,13 @@ t[#t+1] = Def.Quad {
};
t[#t+1] = Def.ActorFrame {
LoadFont("Common Normal") .. {
Text="WARNING!";
Text=ScreenString("WarningHeader");
InitCommand=cmd(y,-70;diffuse,Color.Red);
TweenOnCommand=cmd(diffusealpha,0;zoomx,2;zoomy,0;sleep,0.5;smooth,0.25;zoom,1;diffusealpha,1);
TweenOffCommand=cmd(linear,0.5;diffusealpha,0);
};
LoadFont("Common Normal") .. {
Text="Please ensure that you do not overwrite any important keymappings, such as:\n&MENULEFT; LEFT &MENURIGHT; RIGHT &MENUUP; UP &MENUDOWN; DOWN &START; START &BACK; BACK or &SELECT; SELECT. Do not apply keymappings that you do not know the function of or unmap important keys!";
Text=ScreenString("WarningText");
InitCommand=cmd(y,10;wrapwidthpixels,SCREEN_WIDTH-48);
TweenOnCommand=cmd(diffusealpha,0;sleep,0.5125;linear,0.125;diffusealpha,1);
TweenOffCommand=cmd(linear,0.5;diffusealpha,0);