results fixed, rolling score changed
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@@ -61,11 +61,8 @@ const float PILL_OFFSET_Y[LIEFMETER_NUM_PILLS] = {
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const float SCORE_Y = SCREEN_HEIGHT - 40;
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Player::Player( PlayerOptions po, PlayerNumber pn )
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Player::Player()
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{
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m_PlayerOptions = po;
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m_PlayerNumber = pn;
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m_iCurCombo = 0;
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m_iMaxCombo = 0;
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m_fLifePercentage = 0.50f;
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@@ -232,6 +229,13 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
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}
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void Player::SetPlayerOptions( PlayerOptions po, PlayerNumber pn )
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{
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m_PlayerOptions = po;
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m_PlayerNumber = pn;
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}
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void Player::SetX( float fX )
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{
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m_fArrowsCenterX = fX;
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