results fixed, rolling score changed

This commit is contained in:
Chris Danford
2002-02-02 05:11:12 +00:00
parent b8e1ee1b22
commit 29f886e679
25 changed files with 291 additions and 201 deletions
+6 -16
View File
@@ -59,27 +59,17 @@ void WheelItem::LoadFromSong( Song &song )
{
m_WheelItemType = TYPE_MUSIC;
m_MusicStatusDisplay.SetXY( -140, 0 );
m_MusicStatusDisplay.SetXY( -132, 0 );
this->AddActor( &m_MusicStatusDisplay );
m_Banner.SetHorizAlign( align_left );
m_Banner.SetXY( -30, 0 );
m_Banner.SetXY( 15, 0 );
this->AddActor( &m_Banner );
m_GradeP1.SetZoom( 0.4f );
m_GradeP1.SetXY( 105, 0 );
this->AddActor( &m_GradeP1 );
m_GradeP2.SetZoom( 0.4f );
m_GradeP2.SetXY( 145, 0 );
this->AddActor( &m_GradeP2 );
m_pSong = &song;
m_Banner.LoadFromSong( song );
m_MusicStatusDisplay.SetNew( m_pSong->m_iNumTimesPlayed == 0 );
//m_GradeP1.SetGrade( song.m_TopGrade[PLAYER_1] );
//m_GradeP2.SetGrade( song.m_TopGrade[PLAYER_2] );
m_MusicStatusDisplay.SetNew( m_pSong->GetNumTimesPlayed() == 0 );
};
@@ -440,7 +430,7 @@ void MusicWheel::Update( float fDeltaTime )
{
case STATE_SWITCHING_MUSIC:
m_WheelState = STATE_IDLE; // now, wait for input
WM->SendMessageToTopWindow( SM_PlayMusicSample, 0 );
WM->SendMessageToTopWindow( SM_PlaySongSample, 0 );
break;
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
{
@@ -470,11 +460,11 @@ void MusicWheel::Update( float fDeltaTime )
}
break;
case STATE_FLYING_ON_AFTER_NEXT_SORT:
WM->SendMessageToTopWindow( SM_PlayMusicSample, 0 );
WM->SendMessageToTopWindow( SM_PlaySongSample, 0 );
m_WheelState = STATE_IDLE; // now, wait for input
break;
case STATE_TWEENING_ON_SCREEN:
WM->SendMessageToTopWindow( SM_PlayMusicSample, 0 );
WM->SendMessageToTopWindow( SM_PlaySongSample, 0 );
m_WheelState = STATE_IDLE;
m_fTimeLeftInState = 0;
break;