Updated Translators section. Updated ScreenCredits in default.
This commit is contained in:
@@ -20,8 +20,9 @@
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-- StepManiaCredits is defined in _fallback/Scripts/04 CreditsHelpers.lua.
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-- StepManiaCredits is defined in _fallback/Scripts/04 CreditsHelpers.lua.
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local lineOn = cmd(zoom,0.875;strokecolor,color("#444444");shadowcolor,color("#444444");shadowlength,3)
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local line_on = cmd(zoom,0.875;strokecolor,color("#444444");shadowcolor,color("#444444");shadowlength,1)
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local sectionOn = cmd(diffuse,color("#88DDFF");strokecolor,color("#446688");shadowcolor,color("#446688");shadowlength,3)
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local section_on = cmd(diffuse,color("#88DDFF");strokecolor,color("#446688");shadowcolor,color("#446688");shadowlength,1)
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local subsection_on = cmd(diffuse,color("#88DDFF");strokecolor,color("#446688");shadowcolor,color("#446688");shadowlength,1)
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local item_padding_start = 4;
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local item_padding_start = 4;
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local line_height= 30
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local line_height= 30
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-- Tell the credits table the line height so it can use it for logo sizing.
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-- Tell the credits table the line height so it can use it for logo sizing.
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@@ -38,9 +39,13 @@ local creditScroller = Def.ActorScroller {
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-- Add sections with padding.
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-- Add sections with padding.
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for section in ivalues(StepManiaCredits.Get()) do
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for section in ivalues(StepManiaCredits.Get()) do
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StepManiaCredits.AddLineToScroller(creditScroller, section.name, sectionOn)
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StepManiaCredits.AddLineToScroller(creditScroller, section.name, section_on)
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for name in ivalues(section) do
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for name in ivalues(section) do
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StepManiaCredits.AddLineToScroller(creditScroller, name)
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if name.type == "subsection" then
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StepManiaCredits.AddLineToScroller(creditScroller, name, subsection_on)
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else
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StepManiaCredits.AddLineToScroller(creditScroller, name, line_on)
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end
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end
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end
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StepManiaCredits.AddLineToScroller(creditScroller)
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StepManiaCredits.AddLineToScroller(creditScroller)
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StepManiaCredits.AddLineToScroller(creditScroller)
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StepManiaCredits.AddLineToScroller(creditScroller)
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@@ -50,11 +50,14 @@ local stepmania_credits= {
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{
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{
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name= "Translators",
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name= "Translators",
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"John Reactor (Polish)",
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"John Reactor (Polish)",
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"Jarosław Pietras (Polish update for 5.0.5)",
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"DHalens (Spanish)",
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"DHalens (Spanish)",
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"Alejandro G. de la Muñoza (Spanish update for 5.0.5)",
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"@Niler_jp (Japanese)",
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"@Niler_jp (Japanese)",
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"Deamon007 (Dutch)"
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"Deamon007 (Dutch)",
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{type= "subsection", name= "5.0.5 update"},
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"Kevin O. (Thumbsy) (Dutch)",
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"Grégory Doche (French)",
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"Jarosław Pietras (Polish)",
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"Alejandro G. de la Muñoza (Spanish)",
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},
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},
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{
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{
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name= "Other Contributors",
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name= "Other Contributors",
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@@ -170,7 +173,7 @@ local special_logos= {
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OnCommand= function(self)
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OnCommand= function(self)
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self:GetParent():GetChild("name"):distort(.25) -- minecraft is broken, -kyz
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self:GetParent():GetChild("name"):distort(.25) -- minecraft is broken, -kyz
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end
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end
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}
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},
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}
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}
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-- Go through the credits and swap in the special logos.
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-- Go through the credits and swap in the special logos.
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@@ -1,154 +1,54 @@
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local function Fooled()
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-- To add a section to the credits, use the following:
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local phrases = {
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-- local theme_credits= {
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"hornswaggled",
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-- name= "Theme Credits", -- the name of your section
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"bamboozled",
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-- "Me", -- The people you want to list in your section.
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"hoodwinked",
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-- "Myself",
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"swindled",
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-- "My other self",
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"duped",
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-- {logo= "pro_dude", name= "Pro self"}, -- Someone who has a logo image.
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"hoaxed",
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-- -- This logo image would be "Graphics/CreditsLogo pro_dude.png".
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"fleeced",
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-- }
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"shafted",
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-- StepManiaCredits.AddSection(theme_credits)
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"caboodled",
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--
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"beguiled",
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-- If you want to add your section after an existing section, use the following:
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"finagled",
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-- StepManiaCredits.AddSection(theme_credits, 7)
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"two-timed",
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--
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"suckered",
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-- Or position can be the name of a section to insert after:
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"flimflammed"
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-- StepManiaCredits.AddSection(theme_credits, "Special Thanks")
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}
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--
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return phrases[math.random(#phrases)]
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-- Or if you want to add your section before a section:
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end
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-- StepManiaCredits.AddSection(theme_credits, "Special Thanks", true)
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local ssc = {
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-- StepManiaCredits is defined in _fallback/Scripts/04 CreditsHelpers.lua.
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"AJ Kelly as freem",
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"Jonathan Payne (Midiman)",
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"Colby Klein (shakesoda)",
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}
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local sm_ssc = {
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local line_on = cmd(zoom,0.875;strokecolor,color("#444444");shadowcolor,color("#444444");shadowlength,1)
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"Jason Felds (wolfman2000)", -- Timing Segments, Split Timing, optimization
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local section_on = cmd(diffuse,color("#88DDFF");strokecolor,color("#446688");shadowcolor,color("#446688");shadowlength,1)
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"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
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local subsection_on = cmd(diffuse,color("#88DDFF");strokecolor,color("#446688");shadowcolor,color("#446688");shadowlength,1)
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"Alberto Ramos (Daisuke Master)",
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"Jack Walstrom (FSX)",
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}
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local stepmania = {
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"Chris Danford",
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"Glenn Maynard",
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"Steve Checkoway",
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-- and various other contributors
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}
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local oitg = {
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"infamouspat",
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"Mark Cannon (vyhd)",
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}
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local contrib = {
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"Aldo Fregoso (Aldo_MX)", -- delays and much more. StepMania AMX creator
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"A.C (@waiei)", -- custom scoring fixes + Hybrid scoring
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"cerbo", -- lua bindings and other fun stuff
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"cesarmades", -- pump/cmd* noteskins
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"Chris Eldridge (kurisu)", -- dance-threepanel stepstype support
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"Christophe Goulet-LeBlanc (Kommisar)", -- songs
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"corec", -- various fixes
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"galopin", -- piu PlayStation2 usb mat support
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"gholms", -- automake 1.11 support
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"juanelote", -- SongManager:GetSongGroupByIndex, JumpToNext/PrevGroup logic mods
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"Kaox", -- pump/default noteskin
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"NitroX72", -- pump/frame noteskin
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"Petriform", -- default theme music
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"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
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"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
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"hanubeki (@803832)", -- beginner helper fix, among various other things
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"v1toko", -- x-mode from StepNXA
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"Alfred Sorenson", -- new lua bindings
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"Mark Seymour (Azure)", -- various graphics work
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}
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local translators = {
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"John Reactor (Polish)",
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"DHalens (Spanish)",
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"@Niler_jp (Japanese)",
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"Deamon007 (Dutch)"
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}
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local thanks = {
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"A Pseudonymous Coder", -- support
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"Bill Shillito (DM Ashura)", -- Music (not yet though)
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"cpubasic13", -- testing (a lot)
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"Dreamwoods",
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"Jason Bolt (LightningXCE)",
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"Jousway", -- Noteskins
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"Luizsan", -- creator of Delta theme
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"Matt1360", -- Automake magic + oitg bro
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"Renard",
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"Ryan McKanna (Plaguefox)",
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"Sta Kousin", --help with Japanese bug reports
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}
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local shoutout = {
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"The Lua team", -- lua project lead or some shit. super nerdy but oh hell.
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"Mojang AB", -- minecraft forever -freem
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"Wolfire Games", -- piles of inspiration
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"NAKET Coder",
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"Ciera Boyd", -- you bet your ass I'm putting my girlfriend in the credits
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--Image(), -- we should have some logos probably to look super pro
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"#KBO",
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"Celestia Radio", -- LOVE AND TOLERANCE
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"You showed us... your ultimate dance!",
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}
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local copyright = {
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"StepMania is released under the terms of the MIT license.",
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"If you paid for the program you've been " .. Fooled() .. ".",
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"All content is the sole property of their respectful owners."
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}
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local sections = {
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{ "the spinal shark collective (project lead)", ssc },
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{ "sm-ssc Team", sm_ssc },
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{ "StepMania Team", stepmania },
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{ "OpenITG Team", oitg },
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{ "Translators", translators },
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{ "Other Contributors", contrib },
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{ "Special Thanks", thanks },
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{ "Shoutouts", shoutout },
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{ "Copyright", copyright },
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}
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-- To add people or sections modify the above.
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local lineOn = cmd(zoom,0.875;strokecolor,color("#444444");shadowcolor,color("#444444");shadowlength,3)
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local sectionOn = cmd(diffuse,color("#88DDFF");strokecolor,color("#446688");shadowcolor,color("#446688");shadowlength,3)
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local item_padding_start = 4;
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local item_padding_start = 4;
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local line_height= 30
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-- Tell the credits table the line height so it can use it for logo sizing.
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StepManiaCredits.SetLineHeight(line_height)
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local creditScroller = Def.ActorScroller {
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local creditScroller = Def.ActorScroller {
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SecondsPerItem = 0.5;
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SecondsPerItem = 0.5;
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NumItemsToDraw = 40;
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NumItemsToDraw = 40;
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TransformFunction = function( self, offset, itemIndex, numItems)
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TransformFunction = function( self, offset, itemIndex, numItems)
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self:y(30*offset)
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self:y(line_height*offset)
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end;
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end;
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OnCommand = cmd(scrollwithpadding,item_padding_start,15);
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OnCommand = cmd(scrollwithpadding,item_padding_start,15);
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}
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}
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local function AddLine( text, command )
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local text = Def.ActorFrame{
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LoadFont("Common normal")..{
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Text = text or "";
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OnCommand = command or lineOn;
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}
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}
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table.insert( creditScroller, text )
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end
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-- Add sections with padding.
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-- Add sections with padding.
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for section in ivalues(sections) do
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for section in ivalues(StepManiaCredits.Get()) do
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AddLine( section[1], sectionOn )
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StepManiaCredits.AddLineToScroller(creditScroller, section.name, section_on)
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for name in ivalues(section[2]) do
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for name in ivalues(section) do
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AddLine( name )
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if name.type == "subsection" then
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StepManiaCredits.AddLineToScroller(creditScroller, name, subsection_on)
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else
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StepManiaCredits.AddLineToScroller(creditScroller, name, line_on)
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end
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end
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AddLine()
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end
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AddLine()
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StepManiaCredits.AddLineToScroller(creditScroller)
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StepManiaCredits.AddLineToScroller(creditScroller)
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end
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end
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creditScroller.BeginCommand=function(self)
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creditScroller.BeginCommand=function(self)
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@@ -0,0 +1,253 @@
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[Screen]
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HelpText=&BACK; Quitter &START; Lancer &SELECT; Options &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Changer
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[ScreenWithMenuElements]
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HelpText=&BACK; Quitter &START; Lancer &MENULEFT;&MENURIGHT; Changer
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StageCounter=Niveau %s
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EventStageCounter=Niveau %03i
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[ScreenTitleMenu]
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HelpText=&BACK; Quitter &START; Lancer &MENUUP;&MENUDOWN; Changer
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Network OK=Réseau OK
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Offline=Déconnecté
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Connected to %s=Connecté à %s
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CurrentGametype=Type de jeu actuel : %s
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LifeDifficulty=Difficulté de vie : %s
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TimingDifficulty=Difficulté timing : %s
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%i Songs (%i Groups), %i Courses=%i Chansons (%i Groupes), %i Courses
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[ScreenTitleJoin]
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HelpText=Appuyer sur &START; pour jouer
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HelpTextJoin=Appuyer sur &START; pour jouer
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HelpTextWait=Insérer des jetons !
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EventMode=Event Mode
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JointPremiumMain=Joint Premium
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JointPremiumSecondary=2 joueurs peuvent jouer avec 1 jeton !
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DoublesPremiumMain=Doubles Premium
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DoublesPremiumSecondary=Jouer doublement pour 1 jeton !
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[ScreenCaution]
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HelpText=&START; Suivant
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[ScreenDemonstration]
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Demonstration=Démonstration
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%s - %s [from %s]=%s - %s\n[from %s]
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|
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[ScreenQuickSetupOverview]
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Explanation=L'installation rapide est un moyen facile d'avoir le paramétrage communément utilisé.
|
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[ScreenProfileLoad]
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HelpText=... Chargement des profils, veuillez patienter ...
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|
||||||
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[ScreenSelectProfile]
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%d Song Played=%d chansons jouées
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%d Songs Played=%d chansons jouées
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PressStart=Appuyer sur &START; pour jouer.
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HelpText=&MENUUP;&MENUDOWN; Changer de profil &START; Lancer &BACK; Revenir
|
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||||||
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[ScreenSelectMaster]
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||||||
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HelpText=&BACK; Quitter &START; Lancer &MENULEFT;&MENURIGHT; Changer
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|
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[ScreenSelectPlayMode]
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||||||
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HelpText=&BACK; Quitter &START; Lancer &MENULEFT;&MENURIGHT; Changer
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EasyExplanation=Mode débutant.
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HardExplanation=Mode expert.
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||||||
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OldNormalExplanation=Ni trop facile, ni trop difficile.
|
||||||
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NormalExplanation=Jouer sur vos chansons préférées !
|
||||||
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RaveExplanation=Combattre un ami ou un ennemi !
|
||||||
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NonstopExplanation=Plusieurs chansons à la suite
|
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OniExplanation=Tester vos performances.
|
||||||
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EndlessExplanation=Je ne veux pas m'arrêter de jouer !
|
||||||
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||||||
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[ScreenSelectPlayStyle]
|
||||||
|
HelpText=&BACK; Quitter &START; Lancer &MENULEFT;&MENURIGHT; Changer
|
||||||
|
|
||||||
|
[ScreenGameInformation]
|
||||||
|
HelpText=&BACK; Quitter &START; Passer
|
||||||
|
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||||||
|
[ScreenSelectMusic]
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NEW!=NEW!
|
||||||
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Press Start For Options=Appuyer sur &START; pour les options
|
||||||
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Entering Options=Accéder aux options
|
||||||
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HelpText=&BACK; Quitter &START; Lancer &SELECT; Magic Codes &MENULEFT;&MENURIGHT; Changer::&AUXWHITE;+[KEY] Trier [KEY]
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||||||
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AlternateHelpText=&SELECT;+&MENULEFT;&MENURIGHT; Changer la difficulté &SELECT;+&START; Trier rapidement
|
||||||
|
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||||||
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[ScreenSelectCourse]
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||||||
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HelpText=&BACK; Quitter &START; Lancer &SELECT; Magic Codes &MENULEFT;&MENURIGHT; Changer::&UP;&DOWN;&UP;&DOWN; pour d'autres type de jeu
|
||||||
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|
||||||
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[ScreenOptions]
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||||||
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HelpText=&BACK; Quitter &START; Lancer &SELECT; Remonter &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Changer
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Disqualified=Le score ne sera pas comptabilisé !
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[ScreenStageInformation]
|
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|
HelpText=
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||||||
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||||||
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[ScreenGameplay]
|
||||||
|
HelpText=
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||||||
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|
||||||
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[ScreenHeartEntry]
|
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Enter Heart Rate=Saisir la fréquence
|
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|
Song Length=Longueur de la chanson
|
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Heart Rate=Fréquence
|
||||||
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[ScreenEvaluation]
|
||||||
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HelpText=&BACK; Quitter &START; Lancer &MENULEFT;+&MENURIGHT; ou &SELECT; Immédiat
|
||||||
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LifeDifficulty=Difficulté de vie : %s
|
||||||
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TimingDifficulty=Difficulté de cadence : %s
|
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MachineRecord=Record #%i!
|
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PersonalRecord=Record personnel #%i!
|
||||||
|
ITG DP:=ITG DP:
|
||||||
|
MIGS DP:=MIGS DP:
|
||||||
|
|
||||||
|
[ScreenContinue]
|
||||||
|
HelpText=&START; Chrono
|
||||||
|
|
||||||
|
[OptionTitles]
|
||||||
|
AutoSetStyle=Auto Set Style
|
||||||
|
NotePosition=Note Positions
|
||||||
|
ComboOnRolls=Rolls Increment Combo
|
||||||
|
ComboUnderField=Combo Under Field
|
||||||
|
|
||||||
|
GameplayShowScore=Afficher le Score
|
||||||
|
GameplayShowStepsDisplay=Afficher les mesures
|
||||||
|
ShowLotsaOptions=Densité Options
|
||||||
|
LongFail=Fail Length
|
||||||
|
FlashyCombo=Combo Flashy
|
||||||
|
GameplayFooter=Gameplay Footer
|
||||||
|
FancyUIBG=Fond fantaisiste
|
||||||
|
TimingDisplay=Affichage Timing
|
||||||
|
|
||||||
|
[OptionExplanations]
|
||||||
|
AutoSetStyle=Permettre au jeu de lister tous les modes de jeu pour un ou deux joueurs au lieu d'un seul mode. Peut nécessiter un redémarrage de StepMania (ou appuyez sur Maj + F2).
|
||||||
|
NotePosition=Paramétrer où les cibles des flêches seront affichées.
|
||||||
|
ComboOnRolls=Choose if rolls should increment the combo or not. If you change this option, you will need to reload the metrics (via Shift+F2) for it to take effect.
|
||||||
|
ComboUnderField=Détermine si les combos doivent s'afficher ou non sous les flêches.
|
||||||
|
|
||||||
|
GameplayShowScore=Afficher ou masquer le score en cours de jeu.
|
||||||
|
GameplayShowStepsDisplay=Afficher ou masquer les mesures en cours de jeu.
|
||||||
|
ShowLotsaOptions=Choisir le nombre d'options/modes possibles. &oq;Few&cq; garde le minimum. &oq;Many&cq; ajoute les différents modes.
|
||||||
|
LongFail=Choisir entre le original "Long" sm-ssc fail or the "Short" fail adopted later.
|
||||||
|
FlashyCombo=Choisir si les combos doivent être affichés ou non.
|
||||||
|
GameplayFooter=Si activé, alors une zone en bas d'écran masque les flêches( score DDR).
|
||||||
|
FancyUIBG=Bascule dans le mode "Fantaise". "Off" est recommandé sur les PC les plus anciens. Les changements prendront effet sur l'écran titre.
|
||||||
|
TimingDisplay=Bascule l'affichage of timing segments sur la barre de progression de la chanson.
|
||||||
|
|
||||||
|
ScoringType=Definir comment la note est calculée. Si vous avez selectionne "Special", vous pouvez choisir "Special Scoring Mode" dans les options de Thêmes.
|
||||||
|
|
||||||
|
Speed=Ajuste la vitesse à laquelle les flêches arrivent sur la cible
|
||||||
|
Accel=Change la manière dont les flêches se rapprochent de la cible.
|
||||||
|
Effect=Change la taille ou le mouvement des flêches et/ou des cibles.
|
||||||
|
Appearance=Contrôle la visibilité des flêches.
|
||||||
|
Turn=Modifie la chorégraphie en ajustant la position des flêches.
|
||||||
|
Insert=Ajoute des flêches tapées à la chorégraphie.
|
||||||
|
Holds=Modifie des flêches tapées en flêches maintenues.
|
||||||
|
Mines=Ajoute ou supprime des mines.
|
||||||
|
PlayerAutoPlay=Joue automatiquement La chorégraphie.
|
||||||
|
ScoreDisplay=Change la présentation du score.
|
||||||
|
ProTiming=Change la façon dont les jugements sont affichés.
|
||||||
|
Scroll=Ajuster le débit de flêches pour atteindre l'objectif.
|
||||||
|
NoteSkins=Change l'apparence des flêches.
|
||||||
|
Handicap=Supprime des flêches mais celà ne comptabilisera pas un high score.
|
||||||
|
Hide=Masque Les cibles, les jugements et le fond.
|
||||||
|
Persp=Change l'orientation des flêches.
|
||||||
|
Steps=Ajuste la difficulté des pas.
|
||||||
|
Characters=Dancing buddies.
|
||||||
|
SaveToProfileHelp=Nécéssite l'enregistrement du profil.
|
||||||
|
MusicRateHelp=Joue la chanson sur un rythme plus rapide.
|
||||||
|
|
||||||
|
[StepsListDisplayRow StepsType]
|
||||||
|
Dance_Single=4
|
||||||
|
Dance_Double=8
|
||||||
|
Dance_Couple=8
|
||||||
|
Dance_Solo=6
|
||||||
|
Dance_Routine=8
|
||||||
|
Dance_Threepanel=3
|
||||||
|
Pump_Single=5
|
||||||
|
Pump_Double=10
|
||||||
|
Pump_Halfdouble=6
|
||||||
|
Pump_Couple=5
|
||||||
|
Pump_Routine=10
|
||||||
|
Kb7_Single=7
|
||||||
|
Ez2_Single=ES
|
||||||
|
Ez2_Double=ED
|
||||||
|
Ez2_Real=ER
|
||||||
|
Para_Single=PS
|
||||||
|
Ds3ddx_Single=XS
|
||||||
|
Bm_Single5=5
|
||||||
|
Bm_Double5=10
|
||||||
|
Bm_Single7=7
|
||||||
|
Bm_Double7=14
|
||||||
|
Maniax_Single=MS
|
||||||
|
Maniax_Double=MD
|
||||||
|
Techno_Single4=4
|
||||||
|
Techno_Single5=5
|
||||||
|
Techno_Single8=8
|
||||||
|
Techno_Double4=D4
|
||||||
|
Techno_Double5=D5
|
||||||
|
Techno_Double8=D8
|
||||||
|
Pnm_Five=5
|
||||||
|
Pnm_Nine=9
|
||||||
|
Guitar_Five=5
|
||||||
|
Karaoke=V
|
||||||
|
Lights_Cabinet=!
|
||||||
|
|
||||||
|
[ScreenHowToInstallSongs]
|
||||||
|
BodyHeader=Comment obtenir de nouvelles chansons pour Stepmania et les installer
|
||||||
|
Finding Songs=Où trouver des chansons
|
||||||
|
Installing Songs=Comment installer des chansons
|
||||||
|
Importing Songs=Importer depuis une ancienne installation de Stepmania
|
||||||
|
Reload Songs=Recharger la liste des chansons
|
||||||
|
Exit=Revenir au menu précédent
|
||||||
|
|
||||||
|
Explanation-WhereToFind=Ouvrir une page web pour trouver des chansons pour StepMania.
|
||||||
|
Explanation-HowToInstall=Ouvrir une page web pour expliquer l'installation de nouvelle chanson.
|
||||||
|
Explanation-AdditionalFolders=Si vous avez déjà installé StepMania, vous pouvez utiliser un dossier supplémentaire dans les Préférences pour les charger dans StepMania 5.
|
||||||
|
Explanation-ReloadSongs=Recharger la liste des chansons. Celà est obligatoire si vous avez ajouter, déplacer ou supprimer des chansons alors que StepMania était lancé.
|
||||||
|
Explanation-Exit=Revenir au menu précédent
|
||||||
|
|
||||||
|
[OptionNames]
|
||||||
|
Custom=Special
|
||||||
|
Many=Beaucoup
|
||||||
|
Few=Peu
|
||||||
|
Normal=Normal
|
||||||
|
Lower=Lower
|
||||||
|
Short=Court
|
||||||
|
Long=Long
|
||||||
|
|
||||||
|
[ScreenTestInput]
|
||||||
|
HelpText=Maintenir &BACK; ou &START; pour quitter
|
||||||
|
|
||||||
|
[PaneDisplay]
|
||||||
|
Taps=Taps
|
||||||
|
Jumps=Sauts
|
||||||
|
Holds=Holds
|
||||||
|
Mines=Mines
|
||||||
|
Hands=Mains
|
||||||
|
Rolls=Rolls
|
||||||
|
Lifts=Lifts
|
||||||
|
Fakes=Fakes
|
||||||
|
S=S
|
||||||
|
V=V
|
||||||
|
A=A
|
||||||
|
F=F
|
||||||
|
C=C
|
||||||
|
|
||||||
|
[ScreenMapControllers]
|
||||||
|
Exit=Quitter
|
||||||
|
|
||||||
|
[ScreenGameOver]
|
||||||
|
GAME OVER=PERDU
|
||||||
|
Play again soon!=Revenez jouer !
|
||||||
|
|
||||||
|
[ScreenHowToPlay]
|
||||||
|
How To Play StepMania=Comment jouer à StepMania
|
||||||
|
Information=Informations
|
||||||
|
|
||||||
|
Feet=Vous allez utiliser vos pieds pour jouer !
|
||||||
|
Tap=Lorsque la flêche arrive à ce niveau, \nappuyer sur la flêches correspondante.
|
||||||
|
Jump=Appuyer sur deux flêches en même temps !
|
||||||
|
Miss=Si vous faites plusieurs erreurs d'affilée, \nvotre jauge diminuera jusqu'à perdre la partie !
|
||||||
|
|
||||||
|
|
||||||
|
[Protiming]
|
||||||
|
MS=MS
|
||||||
Reference in New Issue
Block a user