[splittiming] Prepare timing bool switch.
This is needed in GAMESTATE due to it also going to be called in NoteField.
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@@ -127,7 +127,8 @@ GameState::GameState() :
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m_pEditSourceSteps( Message_EditSourceStepsChanged ),
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m_stEditSource( Message_EditSourceStepsTypeChanged ),
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m_iEditCourseEntryIndex( Message_EditCourseEntryIndexChanged ),
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m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
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m_sEditLocalProfileID( Message_EditLocalProfileIDChanged ),
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m_bIsEditorStepTiming( false )
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{
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g_pImpl = new GameStateImpl;
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