[splittiming] Prepare timing bool switch.

This is needed in GAMESTATE due to it
also going to be called in NoteField.
This commit is contained in:
Jason Felds
2011-05-12 22:24:25 -04:00
parent 32afac9991
commit 29e0bd3d2f
3 changed files with 42 additions and 7 deletions
+2 -1
View File
@@ -127,7 +127,8 @@ GameState::GameState() :
m_pEditSourceSteps( Message_EditSourceStepsChanged ),
m_stEditSource( Message_EditSourceStepsTypeChanged ),
m_iEditCourseEntryIndex( Message_EditCourseEntryIndexChanged ),
m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
m_sEditLocalProfileID( Message_EditLocalProfileIDChanged ),
m_bIsEditorStepTiming( false )
{
g_pImpl = new GameStateImpl;