move style icon into Lua
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@@ -13,7 +13,6 @@
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#include "InputEventPlus.h"
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#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
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#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
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#define SHOW_STAGE THEME->GetMetricB(m_sName,"ShowStage")
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#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
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#define FORCE_TIMER THEME->GetMetricB(m_sName,"ForceTimer")
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@@ -47,16 +46,6 @@ void ScreenWithMenuElements::Init()
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SET_XY( m_autoHeader );
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this->AddChild( m_autoHeader );
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if( STYLE_ICON && GAMESTATE->GetCurrentStyle() )
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{
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m_sprStyleIcon.SetName( "StyleIcon" );
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m_sprStyleIcon.Load( THEME->GetPathG("MenuElements",RString("icon ")+GAMESTATE->GetCurrentStyle()->m_szName) );
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m_sprStyleIcon.StopAnimating();
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m_sprStyleIcon.SetState( GAMESTATE->m_MasterPlayerNumber );
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SET_XY( m_sprStyleIcon );
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this->AddChild( &m_sprStyleIcon );
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}
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if( SHOW_STAGE )
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{
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage") );
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@@ -176,9 +165,6 @@ void ScreenWithMenuElements::TweenOnScreen()
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{
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ON_COMMAND( m_autoHeader );
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if( STYLE_ICON && !m_sprStyleIcon.GetName().empty() )
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ON_COMMAND( m_sprStyleIcon );
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if( SHOW_STAGE && !m_sprStage->GetName().empty() )
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ON_COMMAND( m_sprStage );
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@@ -284,7 +270,6 @@ void ScreenWithMenuElements::TweenOffScreen()
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}
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OFF_COMMAND( m_autoHeader );
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OFF_COMMAND( m_sprStyleIcon );
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OFF_COMMAND( m_sprStage );
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FOREACH_PlayerNumber( p )
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if( m_MemoryCardDisplay[p] )
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