move style icon into Lua

This commit is contained in:
Glenn Maynard
2006-11-22 01:58:11 +00:00
parent 81c407bc08
commit 29dd2b0473
5 changed files with 21 additions and 22 deletions
-15
View File
@@ -13,7 +13,6 @@
#include "InputEventPlus.h"
#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
#define SHOW_STAGE THEME->GetMetricB(m_sName,"ShowStage")
#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
#define FORCE_TIMER THEME->GetMetricB(m_sName,"ForceTimer")
@@ -47,16 +46,6 @@ void ScreenWithMenuElements::Init()
SET_XY( m_autoHeader );
this->AddChild( m_autoHeader );
if( STYLE_ICON && GAMESTATE->GetCurrentStyle() )
{
m_sprStyleIcon.SetName( "StyleIcon" );
m_sprStyleIcon.Load( THEME->GetPathG("MenuElements",RString("icon ")+GAMESTATE->GetCurrentStyle()->m_szName) );
m_sprStyleIcon.StopAnimating();
m_sprStyleIcon.SetState( GAMESTATE->m_MasterPlayerNumber );
SET_XY( m_sprStyleIcon );
this->AddChild( &m_sprStyleIcon );
}
if( SHOW_STAGE )
{
m_sprStage.Load( THEME->GetPathG(m_sName,"stage") );
@@ -176,9 +165,6 @@ void ScreenWithMenuElements::TweenOnScreen()
{
ON_COMMAND( m_autoHeader );
if( STYLE_ICON && !m_sprStyleIcon.GetName().empty() )
ON_COMMAND( m_sprStyleIcon );
if( SHOW_STAGE && !m_sprStage->GetName().empty() )
ON_COMMAND( m_sprStage );
@@ -284,7 +270,6 @@ void ScreenWithMenuElements::TweenOffScreen()
}
OFF_COMMAND( m_autoHeader );
OFF_COMMAND( m_sprStyleIcon );
OFF_COMMAND( m_sprStage );
FOREACH_PlayerNumber( p )
if( m_MemoryCardDisplay[p] )