pass prefs down to RageBitmapTexture
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@@ -38,7 +38,7 @@ Font::Font( const CString &sASCIITexturePath )
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// load texture
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// load texture
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m_sTexturePath = sASCIITexturePath;
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m_sTexturePath = sASCIITexturePath;
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m_sTexturePath.MakeLower();
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m_sTexturePath.MakeLower();
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath, RageTexturePrefs() );
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ASSERT( m_pTexture != NULL );
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ASSERT( m_pTexture != NULL );
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if( m_pTexture->GetNumFrames() != 16*16 )
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if( m_pTexture->GetNumFrames() != 16*16 )
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throw RageException( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
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throw RageException( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
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@@ -115,7 +115,7 @@ Font::Font( const CString &sTexturePath, const CString& sCharacters )
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m_sTexturePath.MakeLower();
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m_sTexturePath.MakeLower();
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath, RageTexturePrefs() );
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ASSERT( m_pTexture != NULL );
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ASSERT( m_pTexture != NULL );
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m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
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m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
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@@ -47,7 +47,7 @@ RageTextureManager::~RageTextureManager()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Load/Unload textures from disk
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// Load/Unload textures from disk
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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RageTexture* RageTextureManager::LoadTexture( CString sTexturePath )
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RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, RageTexturePrefs prefs )
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{
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{
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sTexturePath.MakeLower();
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sTexturePath.MakeLower();
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@@ -77,7 +77,7 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath )
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// if( sExt == "avi" || sExt == "mpg" || sExt == "mpeg" )
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// if( sExt == "avi" || sExt == "mpg" || sExt == "mpeg" )
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// pTexture = new RageMovieTexture( sTexturePath );
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// pTexture = new RageMovieTexture( sTexturePath );
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// else
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// else
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pTexture = new RageBitmapTexture( sTexturePath, RageTexturePrefs() );
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pTexture = new RageBitmapTexture( sTexturePath, prefs );
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LOG->Trace( "RageTextureManager: Finished loading '%s'.", sTexturePath.GetString() );
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LOG->Trace( "RageTextureManager: Finished loading '%s'.", sTexturePath.GetString() );
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@@ -24,7 +24,7 @@ public:
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RageTextureManager( int iTextureColorDepth, int iSecsBeforeUnload );
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RageTextureManager( int iTextureColorDepth, int iSecsBeforeUnload );
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~RageTextureManager();
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~RageTextureManager();
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RageTexture* LoadTexture( CString sTexturePath );
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RageTexture* LoadTexture( CString sTexturePath, RageTexturePrefs prefs );
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bool IsTextureLoaded( CString sTexturePath );
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bool IsTextureLoaded( CString sTexturePath );
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void UnloadTexture( CString sTexturePath );
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void UnloadTexture( CString sTexturePath );
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void ReloadAll();
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void ReloadAll();
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@@ -137,7 +137,7 @@ bool Sprite::LoadFromTexture( CString sTexturePath, RageTexturePrefs prefs )
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m_sTexturePath = sTexturePath;
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m_sTexturePath = sTexturePath;
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath, prefs );
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assert( m_pTexture != NULL );
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assert( m_pTexture != NULL );
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// the size of the sprite is the size of the image before it was scaled
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// the size of the sprite is the size of the image before it was scaled
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