pass prefs down to RageBitmapTexture
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@@ -137,7 +137,7 @@ bool Sprite::LoadFromTexture( CString sTexturePath, RageTexturePrefs prefs )
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m_sTexturePath = sTexturePath;
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath, prefs );
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assert( m_pTexture != NULL );
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// the size of the sprite is the size of the image before it was scaled
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