set time cleanup

This commit is contained in:
Chris Danford
2004-04-18 21:32:36 +00:00
parent 795e39f239
commit 299ae15e6f
2 changed files with 79 additions and 28 deletions
+66 -26
View File
@@ -25,32 +25,56 @@
#include "Bookkeeper.h"
#include "arch/ArchHooks/ArchHooks.h"
static const CString SetTimeSelectionNames[NUM_SET_TIME_SELECTIONS] = {
"Year",
"Month",
"Day",
"Hour",
"Minute",
"Second",
};
XToString( SetTimeSelection );
#define FOREACH_SetTimeSelection( s ) FOREACH_ENUM( SetTimeSelection, NUM_SET_TIME_SELECTIONS, s )
const int g_X[NUM_SET_TIME_SELECTIONS] =
{
320, 320, 320, 320, 320, 320
};
const int g_Y[NUM_SET_TIME_SELECTIONS] =
{
140, 180, 220, 260, 300, 340
};
static float GetTitleX( SetTimeSelection s ) { return g_X[s] - 80; }
static float GetTitleY( SetTimeSelection s ) { return g_Y[s]; }
static float GetValueX( SetTimeSelection s ) { return g_X[s] + 80; }
static float GetValueY( SetTimeSelection s ) { return g_Y[s]; }
ScreenSetTime::ScreenSetTime( CString sClassName ) : Screen( sClassName )
{
LOG->Trace( "ScreenSetTime::ScreenSetTime()" );
m_Selection = hour;
for( int i=0; i<NUM_SELECTIONS; i++ )
FOREACH_SetTimeSelection( s )
{
m_text[i].LoadFromFont( THEME->GetPathToF("Common title") );
m_text[i].SetDiffuse( RageColor(1,1,1,1) );
this->AddChild( &m_text[i] );
BitmapText &title = m_textTitle[s];
BitmapText &value = m_textValue[s];
switch( i )
{
case hour: m_text[i].SetXY( 220, 200 ); break;
case minute: m_text[i].SetXY( 320, 200 ); break;
case second: m_text[i].SetXY( 420, 200 ); break;
case year: m_text[i].SetXY( 220, 280 ); break;
case month: m_text[i].SetXY( 320, 280 ); break;
case day: m_text[i].SetXY( 420, 280 ); break;
default: ASSERT(0);
}
title.LoadFromFont( THEME->GetPathToF("Common title") );
title.SetDiffuse( RageColor(1,1,1,1) );
title.SetText( SetTimeSelectionToString(s) );
title.SetXY( GetTitleX(s), GetTitleY(s) );
this->AddChild( &title );
value.LoadFromFont( THEME->GetPathToF("Common normal") );
value.SetDiffuse( RageColor(1,1,1,1) );
value.SetXY( GetValueX(s), GetValueY(s) );
this->AddChild( &value );
}
m_Selection = (Selection)0;
m_Selection = (SetTimeSelection)0;
ChangeSelection( 0 );
m_Menu.Load( m_sName );
@@ -64,12 +88,12 @@ void ScreenSetTime::Update( float fDelta )
Screen::Update( fDelta );
tm now = GetLocalTime();
m_text[hour].SetText( ssprintf("%02d",now.tm_hour) );
m_text[minute].SetText( ssprintf("%02d",now.tm_min) );
m_text[second].SetText( ssprintf("%02d",now.tm_sec) );
m_text[year].SetText( ssprintf("%02d",now.tm_year+1900) );
m_text[month].SetText( ssprintf("%02d",now.tm_mon) );
m_text[day].SetText( ssprintf("%02d",now.tm_mday) );
m_textValue[hour].SetText( ssprintf("%02d",now.tm_hour) );
m_textValue[minute].SetText( ssprintf("%02d",now.tm_min) );
m_textValue[second].SetText( ssprintf("%02d",now.tm_sec) );
m_textValue[year].SetText( ssprintf("%02d",now.tm_year+1900) );
m_textValue[month].SetText( ssprintf("%02d",now.tm_mon) );
m_textValue[day].SetText( ssprintf("%02d",now.tm_mday) );
}
void ScreenSetTime::DrawPrimitives()
@@ -116,18 +140,22 @@ void ScreenSetTime::ChangeValue( int iDirection )
}
HOOKS->SetTime( now );
SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeValue") );
}
void ScreenSetTime::ChangeSelection( int iDirection )
{
// turn off old effect
m_text[m_Selection].SetEffectNone();
m_textValue[m_Selection].SetEffectNone();
// set new value of m_Selection
((int&)m_Selection) += iDirection;
CLAMP( (int&)m_Selection, 0, NUM_SELECTIONS-1 );
CLAMP( (int&)m_Selection, 0, NUM_SET_TIME_SELECTIONS-1 );
m_text[m_Selection].SetEffectDiffuseShift();
m_textValue[m_Selection].SetEffectDiffuseShift();
SOUND->PlayOnce( THEME->GetPathS("ScreenSetTime","ChangeSelection") );
}
void ScreenSetTime::MenuUp( PlayerNumber pn )
@@ -152,7 +180,19 @@ void ScreenSetTime::MenuRight( PlayerNumber pn )
void ScreenSetTime::MenuStart( PlayerNumber pn )
{
m_Menu.StartTransitioning( SM_GoToNextScreen );
bool bHoldingLeftAndRight =
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) &&
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) );
if( bHoldingLeftAndRight )
ChangeSelection( -1 );
else if( m_Selection == NUM_SET_TIME_SELECTIONS -1 ) // last row
{
SOUND->PlayOnce( THEME->GetPathS("Common","start") );
m_Menu.StartTransitioning( SM_GoToNextScreen );
}
else
ChangeSelection( +1 );
}
void ScreenSetTime::MenuBack( PlayerNumber pn )