If we autogen from a steps that was saved to disk, then the
autogenned steps are logically saved to disk, too: there's no need to save them.
This commit is contained in:
@@ -42,8 +42,8 @@ public:
|
|||||||
|
|
||||||
void SetFilename( RString fn ) { m_sFilename = fn; }
|
void SetFilename( RString fn ) { m_sFilename = fn; }
|
||||||
RString GetFilename() const { return m_sFilename; }
|
RString GetFilename() const { return m_sFilename; }
|
||||||
void SetSavedToDisk( bool b ) { m_bSavedToDisk = b; }
|
void SetSavedToDisk( bool b ) { DeAutogen(); m_bSavedToDisk = b; }
|
||||||
bool GetSavedToDisk() const { return m_bSavedToDisk; }
|
bool GetSavedToDisk() const { return Real()->m_bSavedToDisk; }
|
||||||
void SetDifficulty( Difficulty dc ) { SetDifficultyAndDescription( dc, GetDescription() ); }
|
void SetDifficulty( Difficulty dc ) { SetDifficultyAndDescription( dc, GetDescription() ); }
|
||||||
void SetDescription( RString sDescription ) { SetDifficultyAndDescription( this->GetDifficulty(), sDescription ); }
|
void SetDescription( RString sDescription ) { SetDifficultyAndDescription( this->GetDifficulty(), sDescription ); }
|
||||||
void SetDifficultyAndDescription( Difficulty dc, RString sDescription );
|
void SetDifficultyAndDescription( Difficulty dc, RString sDescription );
|
||||||
|
|||||||
Reference in New Issue
Block a user