No need for hopo checking.

This commit is contained in:
Jason Felds
2011-07-30 15:43:22 -04:00
parent 3756c60b79
commit 2961d4532b
3 changed files with 1 additions and 17 deletions
+1 -4
View File
@@ -34,10 +34,7 @@ public:
/** @brief Do we count multiple notes in a row as separate notes, or as one note? */
bool m_bCountNotesSeparately;
/** @brief Do we allow for hammer-ons and pull-offs?
*
* This is right now only useful for guitar type input. */
bool m_bAllowHopos;
InputScheme m_InputScheme;
struct PerButtonInfo
-11
View File
@@ -502,7 +502,6 @@ static const Game g_Game_Dance =
"dance", // m_szName
g_apGame_Dance_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"dance", // m_szName
NUM_DANCE_BUTTONS, // m_iButtonsPerController
@@ -873,7 +872,6 @@ static const Game g_Game_Pump =
"pump", // m_szName
g_apGame_Pump_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"pump", // m_szName
NUM_PUMP_BUTTONS, // m_iButtonsPerController
@@ -1011,7 +1009,6 @@ static const Game g_Game_KB7 =
"kb7", // m_szName
g_apGame_KB7_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"kb7", // m_szName
NUM_KB7_BUTTONS, // m_iButtonsPerController
@@ -1283,7 +1280,6 @@ static const Game g_Game_Ez2 =
"ez2", // m_szName
g_apGame_Ez2_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"ez2", // m_szName
NUM_EZ2_BUTTONS, // m_iButtonsPerController
@@ -1416,7 +1412,6 @@ static const Game g_Game_Para =
"para", // m_szName
g_apGame_Para_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"para", // m_szName
NUM_PARA_BUTTONS, // m_iButtonsPerController
@@ -1514,7 +1509,6 @@ static const Game g_Game_DS3DDX =
"ds3ddx", // m_szName
g_apGame_DS3DDX_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"ds3ddx", // m_szName
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
@@ -1860,7 +1854,6 @@ static const Game g_Game_Beat =
"beat", // m_szName
g_apGame_Beat_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"beat", // m_szName
NUM_BEAT_BUTTONS, // m_iButtonsPerController
@@ -2040,7 +2033,6 @@ static const Game g_Game_Maniax =
"maniax", // m_szName
g_apGame_Maniax_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"maniax", // m_szName
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
@@ -2510,7 +2502,6 @@ static const Game g_Game_Techno =
"techno", // m_szName
g_apGame_Techno_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"techno", // m_szName
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
@@ -2661,7 +2652,6 @@ static const Game g_Game_Popn =
"popn", // m_szName
g_apGame_Popn_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"popn", // m_szName
NUM_POPN_BUTTONS, // m_iButtonsPerController
@@ -2767,7 +2757,6 @@ static const Game g_Game_Lights =
"lights", // m_szName
g_apGame_Lights_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"lights", // m_szName
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
-2
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@@ -621,8 +621,6 @@ void Player::Load()
NoteDataUtil::TransformNoteData( m_NoteData, m_pPlayerState->m_PlayerOptions.GetStage(), GAMESTATE->GetCurrentStyle()->m_StepsType );
const Song* pSong = GAMESTATE->m_pCurSong;
if( GAMESTATE->m_pCurGame->m_bAllowHopos )
NoteDataUtil::SetHopoPossibleFlags( pSong, m_NoteData );
m_Timing = &GAMESTATE->m_pCurSteps[pn]->m_Timing;