No need for hopo checking.
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@@ -621,8 +621,6 @@ void Player::Load()
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NoteDataUtil::TransformNoteData( m_NoteData, m_pPlayerState->m_PlayerOptions.GetStage(), GAMESTATE->GetCurrentStyle()->m_StepsType );
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const Song* pSong = GAMESTATE->m_pCurSong;
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if( GAMESTATE->m_pCurGame->m_bAllowHopos )
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NoteDataUtil::SetHopoPossibleFlags( pSong, m_NoteData );
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m_Timing = &GAMESTATE->m_pCurSteps[pn]->m_Timing;
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