diff --git a/stepmania/src/InputFilter.cpp b/stepmania/src/InputFilter.cpp index 25bc5e8f01..9e36057738 100644 --- a/stepmania/src/InputFilter.cpp +++ b/stepmania/src/InputFilter.cpp @@ -167,7 +167,7 @@ void InputFilter::Update( float fDeltaTime ) { RageTimer now; - INPUTMAN->Update( fDeltaTime ); + INPUTMAN->Update(); /* Make sure that nothing gets inserted while we do this, to prevent * things like "key pressed, key release, key repeat". */ diff --git a/stepmania/src/RageInput.cpp b/stepmania/src/RageInput.cpp index 05ce5fb52f..cfe323d351 100644 --- a/stepmania/src/RageInput.cpp +++ b/stepmania/src/RageInput.cpp @@ -38,7 +38,7 @@ void RageInput::LoadDrivers() LOG->Warn( "No input devices were loaded." ); } -void RageInput::Update( float fDeltaTime ) +void RageInput::Update() { /* Update optional devices. */ for( unsigned i = 0; i < m_pDevices.size(); ++i ) diff --git a/stepmania/src/RageInput.h b/stepmania/src/RageInput.h index 0657fd34cd..0810e161db 100644 --- a/stepmania/src/RageInput.h +++ b/stepmania/src/RageInput.h @@ -15,7 +15,7 @@ public: ~RageInput(); void LoadDrivers(); - void Update( float fDeltaTime ); + void Update(); bool DevicesChanged(); void GetDevicesAndDescriptions( vector& vDevicesOut, vector& vsDescriptionsOut ); void WindowReset();