update DP if player is playing event mode (it would never add it before since
event mode never reaches the summary evaluation screen)
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@@ -177,6 +177,13 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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GAMESTATE->m_pUnlockingSys->UnlockClearStage();
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GAMESTATE->m_pUnlockingSys->UnlockClearStage();
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GAMESTATE->m_pUnlockingSys->UnlockAddAP( grade[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddAP( grade[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddSP( grade[p] );
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GAMESTATE->m_pUnlockingSys->UnlockAddSP( grade[p] );
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// we want to save dance points here if we are in event mode.
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// otherwise, dance points will never get saved except
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// in nonstop mode.
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if( PREFSMAN->m_bEventMode )
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GAMESTATE->m_pUnlockingSys->UnlockAddDP( (float)stageStats.iActualDancePoints[p] );
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}
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}
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}
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}
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}
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}
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