update DP if player is playing event mode (it would never add it before since
event mode never reaches the summary evaluation screen)
This commit is contained in:
@@ -177,6 +177,13 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
|
||||
GAMESTATE->m_pUnlockingSys->UnlockClearStage();
|
||||
GAMESTATE->m_pUnlockingSys->UnlockAddAP( grade[p] );
|
||||
GAMESTATE->m_pUnlockingSys->UnlockAddSP( grade[p] );
|
||||
|
||||
// we want to save dance points here if we are in event mode.
|
||||
// otherwise, dance points will never get saved except
|
||||
// in nonstop mode.
|
||||
if( PREFSMAN->m_bEventMode )
|
||||
GAMESTATE->m_pUnlockingSys->UnlockAddDP( (float)stageStats.iActualDancePoints[p] );
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user