show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -123,7 +123,6 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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m_textHelp.SetXY( HELP_X, HELP_Y );
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m_textHelp.SetZoom( 0.5f );
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m_textHelp.SetEffectDiffuseBlink();
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m_textHelp.EnableShadow( true );
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m_textHelp.SetShadowLength( 2 );
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this->AddChild( &m_textHelp );
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@@ -140,7 +139,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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m_textChoice[i].SetText( NAME(mc.m_sName) );
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m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
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m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
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m_textChoice[i].EnableShadow( true );
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m_textChoice[i].SetShadowLength( 4 );
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this->AddChild( &m_textChoice[i] );
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}
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}
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