show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -439,9 +439,9 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
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// for (i=0; i<2; i++) // specify the font file.
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// {
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// m_ez2ukm[i].LoadFromFont( THEME->GetPathToF("Stage ez2") );
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// m_ez2ukm[i].EnableShadow( false );
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// m_ez2ukm[i].SetShadowLength( 0 );
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// m_stagedesc[i].LoadFromFont( THEME->GetPathToF("Stage ez2") );
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// m_stagedesc[i].EnableShadow( false );
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// m_stagedesc[i].SetShadowLength( 0 );
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// }
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//
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// m_ez2ukm[0].SetXY( CENTER_X-400, CENTER_Y-220 ); // set the intiial UKMOVE positions
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@@ -555,7 +555,7 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
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//
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// // write the stage name
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// m_stagename.LoadFromFont( THEME->GetPathToF("Stage ez2") );
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// m_stagename.EnableShadow( false );
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// m_stagename.SetShadowLength( 0 );
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//
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// m_stagename.SetXY( CENTER_X+400, CENTER_Y-30+element_y_offsets ); // set initial position
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//
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