show per-diffculty award on Eval screen every time it's received (not just the first time)

clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
This commit is contained in:
Chris Danford
2004-03-20 02:59:08 +00:00
parent b6e2805cd5
commit 2929bacb08
25 changed files with 273 additions and 276 deletions
+2 -2
View File
@@ -152,7 +152,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
this->AddChild( &m_BPMDisplay );
m_DifficultyDisplay.SetName( "DifficultyDisplay" );
m_DifficultyDisplay.EnableShadow( false );
m_DifficultyDisplay.SetShadowLength( 0 );
SET_XY( m_DifficultyDisplay );
this->AddChild( &m_DifficultyDisplay );
@@ -281,7 +281,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenSelectMusic score") );
m_textHighScore[p].EnableShadow( false );
m_textHighScore[p].SetShadowLength( 0 );
m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
SET_XY( m_textHighScore[p] );
this->AddChild( &m_textHighScore[p] );