show per-diffculty award on Eval screen every time it's received (not just the first time)

clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
This commit is contained in:
Chris Danford
2004-03-20 02:59:08 +00:00
parent b6e2805cd5
commit 2929bacb08
25 changed files with 273 additions and 276 deletions
+4 -4
View File
@@ -263,7 +263,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
bt->LoadFromFont( THEME->GetPathToF("ScreenOptions item") );
bt->SetText( optline.choices[c] );
bt->SetZoom( ITEMS_ZOOM );
bt->EnableShadow( false );
bt->SetShadowLength( 0 );
// set the X position of each item in the line
float fItemWidth = bt->GetZoomedWidth();
@@ -318,7 +318,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
bt->LoadFromFont( THEME->GetPathToF("ScreenOptions item") );
bt->SetText( optline.choices[iChoiceWithFocus] );
bt->SetZoom( ITEMS_ZOOM );
bt->EnableShadow( false );
bt->SetShadowLength( 0 );
if( optline.bOneChoiceForAllPlayers )
{
@@ -373,7 +373,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
bt->LoadFromFont( THEME->GetPathToF("ScreenOptions item") );
bt->SetText( THEME->GetMetric("OptionNames","Exit") );
bt->SetZoom( ITEMS_ZOOM );
bt->EnableShadow( false );
bt->SetShadowLength( 0 );
bt->SetX( CENTER_X );
m_framePage.AddChild( bt );
@@ -646,7 +646,7 @@ void ScreenOptions::InitOptionsText()
title.SetZoom( LABELS_ZOOM );
title.SetHorizAlign( (Actor::HorizAlign)LABELS_H_ALIGN );
title.SetVertAlign( Actor::align_middle );
title.EnableShadow( false );
title.SetShadowLength( 0 );
Sprite &bullet = row.m_sprBullet;
bullet.Load( THEME->GetPathToG("ScreenOptions bullet") );