show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -263,7 +263,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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bt->LoadFromFont( THEME->GetPathToF("ScreenOptions item") );
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bt->SetText( optline.choices[c] );
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bt->SetZoom( ITEMS_ZOOM );
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bt->EnableShadow( false );
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bt->SetShadowLength( 0 );
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// set the X position of each item in the line
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float fItemWidth = bt->GetZoomedWidth();
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@@ -318,7 +318,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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bt->LoadFromFont( THEME->GetPathToF("ScreenOptions item") );
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bt->SetText( optline.choices[iChoiceWithFocus] );
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bt->SetZoom( ITEMS_ZOOM );
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bt->EnableShadow( false );
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bt->SetShadowLength( 0 );
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if( optline.bOneChoiceForAllPlayers )
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{
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@@ -373,7 +373,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
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bt->LoadFromFont( THEME->GetPathToF("ScreenOptions item") );
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bt->SetText( THEME->GetMetric("OptionNames","Exit") );
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bt->SetZoom( ITEMS_ZOOM );
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bt->EnableShadow( false );
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bt->SetShadowLength( 0 );
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bt->SetX( CENTER_X );
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m_framePage.AddChild( bt );
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@@ -646,7 +646,7 @@ void ScreenOptions::InitOptionsText()
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title.SetZoom( LABELS_ZOOM );
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title.SetHorizAlign( (Actor::HorizAlign)LABELS_H_ALIGN );
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title.SetVertAlign( Actor::align_middle );
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title.EnableShadow( false );
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title.SetShadowLength( 0 );
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Sprite &bullet = row.m_sprBullet;
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bullet.Load( THEME->GetPathToG("ScreenOptions bullet") );
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