show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -105,7 +105,7 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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m_textSkips[i].SetVertAlign( Actor::align_top );
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m_textSkips[i].SetZoom( 0.5f );
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m_textSkips[i].SetDiffuse( RageColor(1,1,1,0) );
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m_textSkips[i].EnableShadow(false);
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m_textSkips[i].SetShadowLength( 0 );
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this->AddChild(&m_textSkips[i]);
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}
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