show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
This commit is contained in:
@@ -432,7 +432,7 @@ void ScreenGameplay::Init()
|
||||
|
||||
|
||||
m_textSongTitle.LoadFromFont( THEME->GetPathToF("ScreenGameplay song title") );
|
||||
m_textSongTitle.EnableShadow( false );
|
||||
m_textSongTitle.SetShadowLength( 0 );
|
||||
m_textSongTitle.SetName( "SongTitle" );
|
||||
SET_XY( m_textSongTitle );
|
||||
this->AddChild( &m_textSongTitle );
|
||||
@@ -515,7 +515,7 @@ void ScreenGameplay::Init()
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_textCourseSongNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenGameplay song num") );
|
||||
m_textCourseSongNumber[p].EnableShadow( false );
|
||||
m_textCourseSongNumber[p].SetShadowLength( 0 );
|
||||
m_textCourseSongNumber[p].SetName( ssprintf("SongNumberP%d%s",p+1,bExtra?"Extra":"") );
|
||||
SET_XY( m_textCourseSongNumber[p] );
|
||||
m_textCourseSongNumber[p].SetText( "" );
|
||||
@@ -580,14 +580,14 @@ void ScreenGameplay::Init()
|
||||
continue;
|
||||
|
||||
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player options") );
|
||||
m_textPlayerOptions[p].EnableShadow( false );
|
||||
m_textPlayerOptions[p].SetShadowLength( 0 );
|
||||
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d%s",p+1,bExtra?"Extra":"") );
|
||||
SET_XY( m_textPlayerOptions[p] );
|
||||
this->AddChild( &m_textPlayerOptions[p] );
|
||||
}
|
||||
|
||||
m_textSongOptions.LoadFromFont( THEME->GetPathToF("ScreenGameplay song options") );
|
||||
m_textSongOptions.EnableShadow( false );
|
||||
m_textSongOptions.SetShadowLength( 0 );
|
||||
m_textSongOptions.SetName( ssprintf("SongOptions%s",bExtra?"Extra":"") );
|
||||
SET_XY( m_textSongOptions );
|
||||
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
|
||||
@@ -710,7 +710,7 @@ void ScreenGameplay::Init()
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) // only load if we're going to use it
|
||||
{
|
||||
m_textSurviveTime.LoadFromFont( THEME->GetPathToF("ScreenGameplay survive time") );
|
||||
m_textSurviveTime.EnableShadow( false );
|
||||
m_textSurviveTime.SetShadowLength( 0 );
|
||||
m_textSurviveTime.SetName( "SurviveTime" );
|
||||
SET_XY( m_textSurviveTime );
|
||||
m_textSurviveTime.SetDiffuse( RageColor(1,1,1,0) );
|
||||
|
||||
Reference in New Issue
Block a user