show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -354,7 +354,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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m_textHelp.SetVertAlign( Actor::align_top );
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m_textHelp.SetZoom( 0.5f );
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m_textHelp.SetText( HELP_TEXT );
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m_textHelp.EnableShadow( false );
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m_textHelp.SetShadowLength( 0 );
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m_sprInfo.Load( THEME->GetPathToG("ScreenEdit Info") );
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m_sprInfo.SetHorizAlign( Actor::align_right );
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@@ -365,7 +365,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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m_textInfo.SetHorizAlign( Actor::align_left );
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m_textInfo.SetVertAlign( Actor::align_top );
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m_textInfo.SetZoom( 0.5f );
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m_textInfo.EnableShadow( false );
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m_textInfo.SetShadowLength( 0 );
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//m_textInfo.SetText(); // set this below every frame
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m_soundChangeLine.Load( THEME->GetPathToS("ScreenEdit line") );
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