show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -32,7 +32,7 @@ NoteField::NoteField()
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m_textMeasureNumber.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textMeasureNumber.SetZoom( 1.0f );
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m_rectMarkerBar.EnableShadow( false );
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m_rectMarkerBar.SetShadowLength( 0 );
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m_rectMarkerBar.SetEffectDiffuseShift( 2, RageColor(1,1,1,0.5f), RageColor(0.5f,0.5f,0.5f,0.5f) );
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m_sprBars.Load( THEME->GetPathToG("NoteField bars") );
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