show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -77,7 +77,7 @@ MusicWheelItem::MusicWheelItem()
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m_All.AddChild( &m_sprSectionBar );
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m_textSectionName.LoadFromFont( THEME->GetPathToF("MusicWheelItem section") );
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m_textSectionName.EnableShadow( false );
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m_textSectionName.SetShadowLength( 0 );
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m_textSectionName.SetVertAlign( align_middle );
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m_textSectionName.SetXY( SECTION_NAME_X, 0 );
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m_textSectionName.SetZoom( SECTION_ZOOM );
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@@ -85,7 +85,7 @@ MusicWheelItem::MusicWheelItem()
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m_textRoulette.LoadFromFont( THEME->GetPathToF("MusicWheelItem roulette") );
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m_textRoulette.EnableShadow( false );
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m_textRoulette.SetShadowLength( 0 );
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m_textRoulette.TurnRainbowOn();
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m_textRoulette.SetZoom( ROULETTE_ZOOM );
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m_textRoulette.SetXY( ROULETTE_X, 0 );
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