show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -68,17 +68,14 @@ BitmapText::BitmapText()
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}
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iReloadCounter++;
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m_HorizAlign = align_center;
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m_VertAlign = align_middle;
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m_pFont = NULL;
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m_bShadow = true;
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m_bRainbow = false;
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m_iWrapWidthPixels = -1;
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m_fMaxWidth = 0;
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SetShadowLength( 4 );
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}
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BitmapText::~BitmapText()
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@@ -458,7 +455,7 @@ void BitmapText::DrawPrimitives()
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//////////////////////
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// render the shadow
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//////////////////////
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if( m_bShadow )
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if( m_fShadowLength != 0 )
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{
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DISPLAY->PushMatrix();
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DISPLAY->TranslateWorld( m_fShadowLength, m_fShadowLength, 0 ); // shift by 5 units
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