show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics clean up Actor shadow parameters
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@@ -52,8 +52,7 @@ void Actor::Reset()
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m_effectColor2 = RageColor(1,1,1,1);
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m_bHidden = false;
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m_bShadow = false;
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m_fShadowLength = 4;
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m_fShadowLength = 0;
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m_bIsAnimating = true;
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m_fHibernateSecondsLeft = 0;
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@@ -601,13 +600,7 @@ void Actor::SetEffectPulse( float fPeriod, float fMinZoom, float fMaxZoom )
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void Actor::SetShadowLength( float fLength )
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{
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if( fLength==0 )
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m_bShadow = false;
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else
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{
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m_fShadowLength = fLength;
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m_bShadow = true;
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}
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m_fShadowLength = fLength;
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}
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void Actor::AddRotationH( float rot )
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