Implement `192nds', <46> jumps, and <4!46!6> hold jumps. <4006>
containing 0s are still treated as 192nds, for compatibility. Needs better testing.
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@@ -16,6 +16,7 @@
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*/
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class DWILoader: public NotesLoader {
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void DWIcharToNote( char c, GameController i, DanceNote ¬e1Out, DanceNote ¬e2Out );
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void DWIcharToNoteCol( char c, GameController i, int &col1Out, int &col2Out );
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bool LoadFromDWITokens(
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CString sMode, CString sDescription, CString sNumFeet, CString sStepData1,
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@@ -25,6 +26,8 @@ class DWILoader: public NotesLoader {
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bool LoadFromDWIFile( CString sPath, Song &out );
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static float ParseBrokenDWITimestamp(const CString &arg1, const CString &arg2, const CString &arg3);
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static bool Is192( CString &str, int pos );
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public:
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void GetApplicableFiles( CString sPath, CStringArray &out );
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bool Loadable( CString sPath );
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