The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -125,7 +125,7 @@ const RadarValues &Trail::GetRadarValues() const
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NoteDataUtil::TransformNoteData( nd, e.Attacks, pSteps->m_StepsType, e.pSong );
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RadarValues transformed_rv;
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NoteDataUtil::CalculateRadarValues( nd, e.pSong->m_fMusicLengthSeconds, transformed_rv );
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GAMESTATE->SetProcessedTimingData(NULL);
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GAMESTATE->SetProcessedTimingData(nullptr);
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rv += transformed_rv;
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}
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else
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