The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -20,7 +20,7 @@ StageStats::StageStats()
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m_playMode = PlayMode_Invalid;
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m_Stage = Stage_Invalid;
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m_iStageIndex = -1;
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m_pStyle = NULL;
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m_pStyle = nullptr;
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m_vpPlayedSongs.clear();
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m_vpPossibleSongs.clear();
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m_EarnedExtraStage = EarnedExtraStage_No;
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@@ -264,7 +264,7 @@ void StageStats::FinalizeScores( bool bSummary )
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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const HighScoreList *pHSL = NULL;
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const HighScoreList *pHSL = nullptr;
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if( bSummary )
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{
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pHSL = &pProfile->GetCategoryHighScoreList( st, m_player[p].m_rc );
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