The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -12,8 +12,8 @@ SoundEffectControl::SoundEffectControl()
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m_bLocked = false;
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m_fSample = 0.0f;
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m_fLastLevel = 0.0f;
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m_pPlayerState = NULL;
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m_pNoteData = NULL;
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m_pPlayerState = nullptr;
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m_pNoteData = nullptr;
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}
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void SoundEffectControl::Load( const RString &sType, PlayerState *pPlayerState, const NoteData *pNoteData )
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