The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
This commit is contained in:
+251
-251
@@ -1,251 +1,251 @@
|
||||
/** @brief SongUtil - Utility functions that deal with Song. */
|
||||
|
||||
#ifndef SONG_UTIL_H
|
||||
#define SONG_UTIL_H
|
||||
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "Difficulty.h"
|
||||
#include "RageUtil_CachedObject.h"
|
||||
#include <set>
|
||||
|
||||
class Song;
|
||||
class Steps;
|
||||
class Profile;
|
||||
class XNode;
|
||||
|
||||
void AppendOctal( int n, int digits, RString &out );
|
||||
|
||||
/** @brief The criteria for dealing with songs. */
|
||||
class SongCriteria
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief What group name are we searching for for Songs?
|
||||
*
|
||||
* If an empty string, don't bother using this for searching. */
|
||||
RString m_sGroupName;
|
||||
bool m_bUseSongGenreAllowedList;
|
||||
vector<RString> m_vsSongGenreAllowedList;
|
||||
enum Selectable { Selectable_Yes, Selectable_No, Selectable_DontCare } m_Selectable;
|
||||
bool m_bUseSongAllowedList;
|
||||
vector<Song*> m_vpSongAllowedList;
|
||||
/** @brief How many songs does this take max? Don't use this if it's -1. */
|
||||
int m_iMaxStagesForSong; // don't filter if -1
|
||||
// float m_fMinBPM; // don't filter if -1
|
||||
// float m_fMaxBPM; // don't filter if -1
|
||||
/** @brief Is this song used for tutorial purposes? */
|
||||
enum Tutorial
|
||||
{
|
||||
Tutorial_Yes, /**< This song is used for tutorial purposes. */
|
||||
Tutorial_No, /**< This song is not used for tutorial purposes. */
|
||||
Tutorial_DontCare /**< This song can or cannot be used for tutorial purposes. */
|
||||
} m_Tutorial;
|
||||
/** @brief Is this song used for locking/unlocking purposes? */
|
||||
enum Locked
|
||||
{
|
||||
Locked_Locked, /**< This song is a locked song. */
|
||||
Locked_Unlocked, /**< This song is an unlocked song. */
|
||||
Locked_DontCare /**< This song can or cannot be locked or unlocked. */
|
||||
} m_Locked;
|
||||
|
||||
/** @brief Set up some initial song criteria. */
|
||||
SongCriteria(): m_sGroupName(""), m_bUseSongGenreAllowedList(false),
|
||||
m_vsSongGenreAllowedList(), m_Selectable(Selectable_DontCare),
|
||||
m_bUseSongAllowedList(false), m_vpSongAllowedList(),
|
||||
m_iMaxStagesForSong(-1), m_Tutorial(Tutorial_DontCare),
|
||||
m_Locked(Locked_DontCare)
|
||||
{
|
||||
// m_fMinBPM = -1;
|
||||
// m_fMaxBPM = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Determine if the song matches the current criteria.
|
||||
* @param p the song to compare against the criteria.
|
||||
* @return true of the song matches the criteria, false otherwise.
|
||||
*/
|
||||
bool Matches( const Song *p ) const;
|
||||
/**
|
||||
* @brief Determine if two sets of criteria are equivalent.
|
||||
* @param other the other criteria.
|
||||
* @return true if the two sets of criteria are equal, false otherwise.
|
||||
*/
|
||||
bool operator==( const SongCriteria &other ) const
|
||||
{
|
||||
/** @brief A quick way to match every part of the song criterium. */
|
||||
#define X(x) (x == other.x)
|
||||
return
|
||||
X(m_sGroupName) &&
|
||||
X(m_bUseSongGenreAllowedList) &&
|
||||
X(m_vsSongGenreAllowedList) &&
|
||||
X(m_Selectable) &&
|
||||
X(m_bUseSongAllowedList) &&
|
||||
X(m_vpSongAllowedList) &&
|
||||
X(m_iMaxStagesForSong) &&
|
||||
//X(m_fMinBPM) &&
|
||||
//X(m_fMaxBPM) &&
|
||||
X(m_Tutorial) &&
|
||||
X(m_Locked);
|
||||
#undef X
|
||||
}
|
||||
/**
|
||||
* @brief Determine if two sets of criteria are not equivalent.
|
||||
* @param other the other criteria.
|
||||
* @return true if the two sets of criteria are not equal, false otherwise.
|
||||
*/
|
||||
bool operator!=( const SongCriteria &other ) const { return !operator==( other ); }
|
||||
};
|
||||
|
||||
/** @brief A set of song utilities to make working with songs easier. */
|
||||
namespace SongUtil
|
||||
{
|
||||
void GetSteps(
|
||||
const Song *pSong,
|
||||
vector<Steps*>& arrayAddTo,
|
||||
StepsType st = StepsType_Invalid,
|
||||
Difficulty dc = Difficulty_Invalid,
|
||||
int iMeterLow = -1,
|
||||
int iMeterHigh = -1,
|
||||
const RString &sDescription = "",
|
||||
const RString &sCredit = "",
|
||||
bool bIncludeAutoGen = true,
|
||||
unsigned uHash = 0,
|
||||
int iMaxToGet = -1
|
||||
);
|
||||
Steps* GetOneSteps(
|
||||
const Song *pSong,
|
||||
StepsType st = StepsType_Invalid,
|
||||
Difficulty dc = Difficulty_Invalid,
|
||||
int iMeterLow = -1,
|
||||
int iMeterHigh = -1,
|
||||
const RString &sDescription = "",
|
||||
const RString &sCredit = "",
|
||||
unsigned uHash = 0,
|
||||
bool bIncludeAutoGen = true
|
||||
);
|
||||
Steps* GetStepsByDifficulty( const Song *pSong, StepsType st, Difficulty dc, bool bIncludeAutoGen = true );
|
||||
Steps* GetStepsByMeter( const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh );
|
||||
Steps* GetStepsByDescription( const Song *pSong, StepsType st, RString sDescription );
|
||||
Steps* GetStepsByCredit( const Song *pSong, StepsType st, RString sCredit );
|
||||
Steps* GetClosestNotes( const Song *pSong, StepsType st, Difficulty dc, bool bIgnoreLocked=false );
|
||||
|
||||
void AdjustDuplicateSteps( Song *pSong ); // part of TidyUpData
|
||||
void DeleteDuplicateSteps( Song *pSong, vector<Steps*> &vSteps );
|
||||
|
||||
RString MakeSortString( RString s );
|
||||
void SortSongPointerArrayByTitle( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByBPM( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByGrades( vector<Song*> &vpSongsInOut, bool bDescending );
|
||||
void SortSongPointerArrayByArtist( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByDisplayArtist( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByGenre( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByGroupAndTitle( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, ProfileSlot slot, bool bDescending );
|
||||
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, const Profile* pProfile, bool bDescending );
|
||||
void SortSongPointerArrayByStepsTypeAndMeter( vector<Song*> &vpSongsInOut, StepsType st, Difficulty dc );
|
||||
RString GetSectionNameFromSongAndSort( const Song *pSong, SortOrder so );
|
||||
void SortSongPointerArrayBySectionName( vector<Song*> &vpSongsInOut, SortOrder so );
|
||||
void SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByLength( vector<Song*> &vpSongsInOut );
|
||||
|
||||
int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2);
|
||||
|
||||
/**
|
||||
* @brief Determine if the requested description for an edit is unique.
|
||||
* @param pSong the song the edit is for.
|
||||
* @param st the steps type for the edit.
|
||||
* @param sPreferredDescription the requested description.
|
||||
* @param pExclude the steps that want the description.
|
||||
* @return true if it is unique, false otherwise.
|
||||
*/
|
||||
bool IsEditDescriptionUnique( const Song* pSong, StepsType st, const RString &sPreferredDescription, const Steps *pExclude );
|
||||
bool IsChartNameUnique( const Song* pSong, StepsType st, const RString &name, const Steps *pExclude );
|
||||
RString MakeUniqueEditDescription( const Song* pSong, StepsType st, const RString &sPreferredDescription );
|
||||
bool ValidateCurrentEditStepsDescription( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsDescription( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsCredit( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsChartName(const RString &answer, RString &error);
|
||||
|
||||
void GetAllSongGenres( vector<RString> &vsOut );
|
||||
/**
|
||||
* @brief Filter the selection of songs to only match certain criteria.
|
||||
* @param sc the intended song criteria.
|
||||
* @param in the starting batch of songs.
|
||||
* @param out the resulting batch.
|
||||
* @param doCareAboutGame a flag to see if we should only get playable steps. */
|
||||
void FilterSongs( const SongCriteria &sc, const vector<Song*> &in, vector<Song*> &out,
|
||||
bool doCareAboutGame = false );
|
||||
|
||||
void GetPlayableStepsTypes( const Song *pSong, set<StepsType> &vOut );
|
||||
void GetPlayableSteps( const Song *pSong, vector<Steps*> &vOut );
|
||||
bool IsStepsTypePlayable( Song *pSong, StepsType st );
|
||||
bool IsStepsPlayable( Song *pSong, Steps *pSteps );
|
||||
|
||||
/**
|
||||
* @brief Determine if the song has any playable steps in the present game.
|
||||
* @param s the current song.
|
||||
* @return true if the song has playable steps, false otherwise. */
|
||||
bool IsSongPlayable( Song *s );
|
||||
|
||||
bool GetStepsTypeAndDifficultyFromSortOrder( SortOrder so, StepsType &st, Difficulty &dc );
|
||||
}
|
||||
|
||||
class SongID
|
||||
{
|
||||
RString sDir;
|
||||
mutable CachedObjectPointer<Song> m_Cache;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Set up the SongID with default values.
|
||||
*
|
||||
* This used to call Unset() to do the same thing. */
|
||||
SongID(): sDir(""), m_Cache() { m_Cache.Unset(); }
|
||||
void Unset() { FromSong(NULL); }
|
||||
void FromSong( const Song *p );
|
||||
Song *ToSong() const;
|
||||
bool operator<( const SongID &other ) const
|
||||
{
|
||||
return sDir < other.sDir;
|
||||
}
|
||||
bool operator==( const SongID &other ) const
|
||||
{
|
||||
return sDir == other.sDir;
|
||||
}
|
||||
|
||||
XNode* CreateNode() const;
|
||||
void LoadFromNode( const XNode* pNode );
|
||||
void FromString( RString _sDir ) { sDir = _sDir; }
|
||||
RString ToString() const;
|
||||
bool IsValid() const;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @author Chris Danford, Glenn Maynard (c) 2001-2004
|
||||
* @section LICENSE
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
/** @brief SongUtil - Utility functions that deal with Song. */
|
||||
|
||||
#ifndef SONG_UTIL_H
|
||||
#define SONG_UTIL_H
|
||||
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "Difficulty.h"
|
||||
#include "RageUtil_CachedObject.h"
|
||||
#include <set>
|
||||
|
||||
class Song;
|
||||
class Steps;
|
||||
class Profile;
|
||||
class XNode;
|
||||
|
||||
void AppendOctal( int n, int digits, RString &out );
|
||||
|
||||
/** @brief The criteria for dealing with songs. */
|
||||
class SongCriteria
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief What group name are we searching for for Songs?
|
||||
*
|
||||
* If an empty string, don't bother using this for searching. */
|
||||
RString m_sGroupName;
|
||||
bool m_bUseSongGenreAllowedList;
|
||||
vector<RString> m_vsSongGenreAllowedList;
|
||||
enum Selectable { Selectable_Yes, Selectable_No, Selectable_DontCare } m_Selectable;
|
||||
bool m_bUseSongAllowedList;
|
||||
vector<Song*> m_vpSongAllowedList;
|
||||
/** @brief How many songs does this take max? Don't use this if it's -1. */
|
||||
int m_iMaxStagesForSong; // don't filter if -1
|
||||
// float m_fMinBPM; // don't filter if -1
|
||||
// float m_fMaxBPM; // don't filter if -1
|
||||
/** @brief Is this song used for tutorial purposes? */
|
||||
enum Tutorial
|
||||
{
|
||||
Tutorial_Yes, /**< This song is used for tutorial purposes. */
|
||||
Tutorial_No, /**< This song is not used for tutorial purposes. */
|
||||
Tutorial_DontCare /**< This song can or cannot be used for tutorial purposes. */
|
||||
} m_Tutorial;
|
||||
/** @brief Is this song used for locking/unlocking purposes? */
|
||||
enum Locked
|
||||
{
|
||||
Locked_Locked, /**< This song is a locked song. */
|
||||
Locked_Unlocked, /**< This song is an unlocked song. */
|
||||
Locked_DontCare /**< This song can or cannot be locked or unlocked. */
|
||||
} m_Locked;
|
||||
|
||||
/** @brief Set up some initial song criteria. */
|
||||
SongCriteria(): m_sGroupName(""), m_bUseSongGenreAllowedList(false),
|
||||
m_vsSongGenreAllowedList(), m_Selectable(Selectable_DontCare),
|
||||
m_bUseSongAllowedList(false), m_vpSongAllowedList(),
|
||||
m_iMaxStagesForSong(-1), m_Tutorial(Tutorial_DontCare),
|
||||
m_Locked(Locked_DontCare)
|
||||
{
|
||||
// m_fMinBPM = -1;
|
||||
// m_fMaxBPM = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Determine if the song matches the current criteria.
|
||||
* @param p the song to compare against the criteria.
|
||||
* @return true of the song matches the criteria, false otherwise.
|
||||
*/
|
||||
bool Matches( const Song *p ) const;
|
||||
/**
|
||||
* @brief Determine if two sets of criteria are equivalent.
|
||||
* @param other the other criteria.
|
||||
* @return true if the two sets of criteria are equal, false otherwise.
|
||||
*/
|
||||
bool operator==( const SongCriteria &other ) const
|
||||
{
|
||||
/** @brief A quick way to match every part of the song criterium. */
|
||||
#define X(x) (x == other.x)
|
||||
return
|
||||
X(m_sGroupName) &&
|
||||
X(m_bUseSongGenreAllowedList) &&
|
||||
X(m_vsSongGenreAllowedList) &&
|
||||
X(m_Selectable) &&
|
||||
X(m_bUseSongAllowedList) &&
|
||||
X(m_vpSongAllowedList) &&
|
||||
X(m_iMaxStagesForSong) &&
|
||||
//X(m_fMinBPM) &&
|
||||
//X(m_fMaxBPM) &&
|
||||
X(m_Tutorial) &&
|
||||
X(m_Locked);
|
||||
#undef X
|
||||
}
|
||||
/**
|
||||
* @brief Determine if two sets of criteria are not equivalent.
|
||||
* @param other the other criteria.
|
||||
* @return true if the two sets of criteria are not equal, false otherwise.
|
||||
*/
|
||||
bool operator!=( const SongCriteria &other ) const { return !operator==( other ); }
|
||||
};
|
||||
|
||||
/** @brief A set of song utilities to make working with songs easier. */
|
||||
namespace SongUtil
|
||||
{
|
||||
void GetSteps(
|
||||
const Song *pSong,
|
||||
vector<Steps*>& arrayAddTo,
|
||||
StepsType st = StepsType_Invalid,
|
||||
Difficulty dc = Difficulty_Invalid,
|
||||
int iMeterLow = -1,
|
||||
int iMeterHigh = -1,
|
||||
const RString &sDescription = "",
|
||||
const RString &sCredit = "",
|
||||
bool bIncludeAutoGen = true,
|
||||
unsigned uHash = 0,
|
||||
int iMaxToGet = -1
|
||||
);
|
||||
Steps* GetOneSteps(
|
||||
const Song *pSong,
|
||||
StepsType st = StepsType_Invalid,
|
||||
Difficulty dc = Difficulty_Invalid,
|
||||
int iMeterLow = -1,
|
||||
int iMeterHigh = -1,
|
||||
const RString &sDescription = "",
|
||||
const RString &sCredit = "",
|
||||
unsigned uHash = 0,
|
||||
bool bIncludeAutoGen = true
|
||||
);
|
||||
Steps* GetStepsByDifficulty( const Song *pSong, StepsType st, Difficulty dc, bool bIncludeAutoGen = true );
|
||||
Steps* GetStepsByMeter( const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh );
|
||||
Steps* GetStepsByDescription( const Song *pSong, StepsType st, RString sDescription );
|
||||
Steps* GetStepsByCredit( const Song *pSong, StepsType st, RString sCredit );
|
||||
Steps* GetClosestNotes( const Song *pSong, StepsType st, Difficulty dc, bool bIgnoreLocked=false );
|
||||
|
||||
void AdjustDuplicateSteps( Song *pSong ); // part of TidyUpData
|
||||
void DeleteDuplicateSteps( Song *pSong, vector<Steps*> &vSteps );
|
||||
|
||||
RString MakeSortString( RString s );
|
||||
void SortSongPointerArrayByTitle( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByBPM( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByGrades( vector<Song*> &vpSongsInOut, bool bDescending );
|
||||
void SortSongPointerArrayByArtist( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByDisplayArtist( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByGenre( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByGroupAndTitle( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, ProfileSlot slot, bool bDescending );
|
||||
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, const Profile* pProfile, bool bDescending );
|
||||
void SortSongPointerArrayByStepsTypeAndMeter( vector<Song*> &vpSongsInOut, StepsType st, Difficulty dc );
|
||||
RString GetSectionNameFromSongAndSort( const Song *pSong, SortOrder so );
|
||||
void SortSongPointerArrayBySectionName( vector<Song*> &vpSongsInOut, SortOrder so );
|
||||
void SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut );
|
||||
void SortSongPointerArrayByLength( vector<Song*> &vpSongsInOut );
|
||||
|
||||
int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2);
|
||||
|
||||
/**
|
||||
* @brief Determine if the requested description for an edit is unique.
|
||||
* @param pSong the song the edit is for.
|
||||
* @param st the steps type for the edit.
|
||||
* @param sPreferredDescription the requested description.
|
||||
* @param pExclude the steps that want the description.
|
||||
* @return true if it is unique, false otherwise.
|
||||
*/
|
||||
bool IsEditDescriptionUnique( const Song* pSong, StepsType st, const RString &sPreferredDescription, const Steps *pExclude );
|
||||
bool IsChartNameUnique( const Song* pSong, StepsType st, const RString &name, const Steps *pExclude );
|
||||
RString MakeUniqueEditDescription( const Song* pSong, StepsType st, const RString &sPreferredDescription );
|
||||
bool ValidateCurrentEditStepsDescription( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsDescription( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsCredit( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsChartName(const RString &answer, RString &error);
|
||||
|
||||
void GetAllSongGenres( vector<RString> &vsOut );
|
||||
/**
|
||||
* @brief Filter the selection of songs to only match certain criteria.
|
||||
* @param sc the intended song criteria.
|
||||
* @param in the starting batch of songs.
|
||||
* @param out the resulting batch.
|
||||
* @param doCareAboutGame a flag to see if we should only get playable steps. */
|
||||
void FilterSongs( const SongCriteria &sc, const vector<Song*> &in, vector<Song*> &out,
|
||||
bool doCareAboutGame = false );
|
||||
|
||||
void GetPlayableStepsTypes( const Song *pSong, set<StepsType> &vOut );
|
||||
void GetPlayableSteps( const Song *pSong, vector<Steps*> &vOut );
|
||||
bool IsStepsTypePlayable( Song *pSong, StepsType st );
|
||||
bool IsStepsPlayable( Song *pSong, Steps *pSteps );
|
||||
|
||||
/**
|
||||
* @brief Determine if the song has any playable steps in the present game.
|
||||
* @param s the current song.
|
||||
* @return true if the song has playable steps, false otherwise. */
|
||||
bool IsSongPlayable( Song *s );
|
||||
|
||||
bool GetStepsTypeAndDifficultyFromSortOrder( SortOrder so, StepsType &st, Difficulty &dc );
|
||||
}
|
||||
|
||||
class SongID
|
||||
{
|
||||
RString sDir;
|
||||
mutable CachedObjectPointer<Song> m_Cache;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Set up the SongID with default values.
|
||||
*
|
||||
* This used to call Unset() to do the same thing. */
|
||||
SongID(): sDir(""), m_Cache() { m_Cache.Unset(); }
|
||||
void Unset() { FromSong(nullptr); }
|
||||
void FromSong( const Song *p );
|
||||
Song *ToSong() const;
|
||||
bool operator<( const SongID &other ) const
|
||||
{
|
||||
return sDir < other.sDir;
|
||||
}
|
||||
bool operator==( const SongID &other ) const
|
||||
{
|
||||
return sDir == other.sDir;
|
||||
}
|
||||
|
||||
XNode* CreateNode() const;
|
||||
void LoadFromNode( const XNode* pNode );
|
||||
void FromString( RString _sDir ) { sDir = _sDir; }
|
||||
RString ToString() const;
|
||||
bool IsValid() const;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @author Chris Danford, Glenn Maynard (c) 2001-2004
|
||||
* @section LICENSE
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user