The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
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@@ -1050,9 +1050,9 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
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// TODO: Invalidate the CurSteps only if they are no longer playable.
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// That way, after music change will clamp to the nearest in the StepsDisplayList.
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GAMESTATE->m_pCurSteps[master_pn].SetWithoutBroadcast( NULL );
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GAMESTATE->m_pCurSteps[master_pn].SetWithoutBroadcast(nullptr);
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FOREACH_ENUM( PlayerNumber, p )
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GAMESTATE->m_pCurSteps[p].SetWithoutBroadcast( NULL );
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GAMESTATE->m_pCurSteps[p].SetWithoutBroadcast(nullptr);
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/* If a course is selected, it may no longer be playable.
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* Let MusicWheel know about the late join. */
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@@ -1421,7 +1421,7 @@ bool ScreenSelectMusic::MenuStart( const InputEventPlus &input )
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if( CommonMetrics::AUTO_SET_STYLE )
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{
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// Now that Steps have been chosen, set a Style that can play them.
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const Style *pStyle = NULL;
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const Style *pStyle = nullptr;
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if( GAMESTATE->IsCourseMode() )
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pStyle = GAMESTATE->m_pCurCourse->GetCourseStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined() );
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if( pStyle == nullptr )
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@@ -1535,7 +1535,7 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector<PlayerNumber> &vpn
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Steps* pSteps = m_vpSteps.empty()? NULL: m_vpSteps[m_iSelection[pn]];
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GAMESTATE->m_pCurSteps[pn].Set( pSteps );
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GAMESTATE->m_pCurTrail[pn].Set( NULL );
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GAMESTATE->m_pCurTrail[pn].Set(nullptr);
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int iScore = 0;
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if( pSteps )
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@@ -1553,7 +1553,7 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector<PlayerNumber> &vpn
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Course* pCourse = GAMESTATE->m_pCurCourse;
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Trail* pTrail = m_vpTrails.empty()? NULL: m_vpTrails[m_iSelection[pn]];
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GAMESTATE->m_pCurSteps[pn].Set( NULL );
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GAMESTATE->m_pCurSteps[pn].Set(nullptr);
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GAMESTATE->m_pCurTrail[pn].Set( pTrail );
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int iScore = 0;
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@@ -1681,7 +1681,7 @@ void ScreenSelectMusic::AfterMusicChange()
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{
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m_sSampleMusicToPlay = "";
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}
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m_pSampleMusicTimingData = NULL;
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m_pSampleMusicTimingData = nullptr;
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g_sCDTitlePath = "";
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g_sBannerPath = "";
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g_bWantFallbackCdTitle = false;
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@@ -1825,7 +1825,7 @@ void ScreenSelectMusic::AfterMusicChange()
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case WheelItemDataType_Course:
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{
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const Course *lCourse = m_MusicWheel.GetSelectedCourse();
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const Style *pStyle = NULL;
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const Style *pStyle = nullptr;
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if( CommonMetrics::AUTO_SET_STYLE )
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pStyle = pCourse->GetCourseStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined() );
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if( pStyle == nullptr )
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