The big NULL replacement party part 5.

Right. ' = NULL' would get a lot of these.
This commit is contained in:
Jason Felds
2013-05-03 23:39:52 -04:00
parent 328c41eec0
commit 28e5148dec
233 changed files with 7448 additions and 7447 deletions
+4 -4
View File
@@ -88,7 +88,7 @@ void ScreenOptionsCourseOverview::BeginScreen()
ScreenOptions::BeginScreen();
// clear the current song in case it's set when we back out from gameplay
GAMESTATE->m_pCurSong.Set( NULL );
GAMESTATE->m_pCurSong.Set(nullptr);
}
ScreenOptionsCourseOverview::~ScreenOptionsCourseOverview()
@@ -115,7 +115,7 @@ void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
if( SM == SM_GoToPrevScreen )
{
// If we're pointing to an unsaved course, it will be inaccessible once we're back on ScreenOptionsManageCourses.
GAMESTATE->m_pCurCourse.Set( NULL );
GAMESTATE->m_pCurCourse.Set(nullptr);
}
else if( SM == SM_GoToNextScreen )
{
@@ -169,8 +169,8 @@ void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
return;
}
GAMESTATE->m_pCurCourse.Set( NULL );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
GAMESTATE->m_pCurCourse.Set(nullptr);
GAMESTATE->m_pCurTrail[PLAYER_1].Set(nullptr);
/* Our course is gone, so back out. */
StartTransitioningScreen( SM_GoToPrevScreen );