The big NULL replacement party part 5.
Right. ' = NULL' would get a lot of these.
This commit is contained in:
@@ -88,7 +88,7 @@ void ScreenOptionsCourseOverview::BeginScreen()
|
||||
ScreenOptions::BeginScreen();
|
||||
|
||||
// clear the current song in case it's set when we back out from gameplay
|
||||
GAMESTATE->m_pCurSong.Set( NULL );
|
||||
GAMESTATE->m_pCurSong.Set(nullptr);
|
||||
}
|
||||
|
||||
ScreenOptionsCourseOverview::~ScreenOptionsCourseOverview()
|
||||
@@ -115,7 +115,7 @@ void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
|
||||
if( SM == SM_GoToPrevScreen )
|
||||
{
|
||||
// If we're pointing to an unsaved course, it will be inaccessible once we're back on ScreenOptionsManageCourses.
|
||||
GAMESTATE->m_pCurCourse.Set( NULL );
|
||||
GAMESTATE->m_pCurCourse.Set(nullptr);
|
||||
}
|
||||
else if( SM == SM_GoToNextScreen )
|
||||
{
|
||||
@@ -169,8 +169,8 @@ void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
|
||||
return;
|
||||
}
|
||||
|
||||
GAMESTATE->m_pCurCourse.Set( NULL );
|
||||
GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
|
||||
GAMESTATE->m_pCurCourse.Set(nullptr);
|
||||
GAMESTATE->m_pCurTrail[PLAYER_1].Set(nullptr);
|
||||
|
||||
/* Our course is gone, so back out. */
|
||||
StartTransitioningScreen( SM_GoToPrevScreen );
|
||||
|
||||
Reference in New Issue
Block a user