The big NULL replacement party part 5.

Right. ' = NULL' would get a lot of these.
This commit is contained in:
Jason Felds
2013-05-03 23:39:52 -04:00
parent 328c41eec0
commit 28e5148dec
233 changed files with 7448 additions and 7447 deletions
+2 -2
View File
@@ -589,7 +589,7 @@ void ScreenOptions::PositionRows( bool bTween )
int P2Choice = GAMESTATE->IsHumanPlayer(PLAYER_2)? m_iCurrentRow[PLAYER_2]: m_iCurrentRow[PLAYER_1];
vector<OptionRow*> Rows( m_pRows );
OptionRow *pSeparateExitRow = NULL;
OptionRow *pSeparateExitRow = nullptr;
if( (bool)SEPARATE_EXIT_ROW && !Rows.empty() && Rows.back()->GetRowType() == OptionRow::RowType_Exit )
{
@@ -744,7 +744,7 @@ void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
}
const RString text = GetExplanationText( iCurRow );
BitmapText *pText = NULL;
BitmapText *pText = nullptr;
switch( m_InputMode )
{
case INPUTMODE_INDIVIDUAL: